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Mapa mental

Year 9: Unit 1 Digital Solutions

Parv Jani Digital Technologies Year 9 Inglés

Contenido del mapa

Year 9: Unit 1 Digital Solutions

  1. Lego Spike Prime

    • Movement
      • Setting motor speed
        • Turning
          • Turn (My Robot) for 60 degrees
      • Setting Movement Motor
        • D+C
    • Sensors
      • Distance
        • Identify and locate around objects
      • Colour
        • Detects Colors
      • Pressure
        • Obstacle Removal Process
    • Algorithms
      • Select And Condition
        • a condition is a test that results in true or false, and selection is the tool used to make a decision based on that test.
          • IF Bubble Tea ordered THEN  OUTPUT  ‘Bubble Tea ready soon!’ ELSE  OUTPUT "Please place your order"   ENDIF
      • Sequence
        • executing instructions one line at a time, in order, from top to bottom
          • DISPLAY smiley face OUTPUT “Let’s go! ”TURN 360 degrees MOVE forward
      • Assignment
        • storing a value inside a variable.
          • studentName = "Tom".
      • Interation
        • repeating a block of code multiple times, commonly referred to as a loop.
          • FOR 3 steps  MOVE forward ENDFOR
  2. Task Requirements

    • Prescribed Criteria
      • Follow A Safe Path to the Exit
        • Follow The Black Line Path Towards the Exit
        • When it senses green it should turn left.
        • When the robot senses an obstacle it should move out of the way and around.
        • When The Robot senses red it should stop as it has reached the exit.
      • Use Sensor To identify any Dangers
        • Utilize distance sensor to detect an obstacle or any dangers.
        • Use the Force sensor to detect the danger.
      • Use Sensors to avoid or manoeuvre any dangers or obstacles.
        • The motor is used to move the obstacle out of the way.
        • The Distance Sensor is used to move way and around the object.
      • Complete a Specific Room Challenge
        • Poison Ivy Challenge - Follow the black path through the room to the exit. But beware, a hedge covered in poison ivy is blocking part of the path. Do not touch the hedge!
        • Rock Fall Challenge – Follow the black path through the room to the exit. But a rock has fallen beware.
    • Self Determined Criteria
      • movement
        • Does a 360 degrees turn
      • Sound
        • plays a sound after reaching the red part of the challenge
      • Light
        • Shows A light Signal Before Starting the Challenge.
      • Distance Sensor Light On
        • The light Turns on the Detect The Object Easier Before Starting.
  3. Coding Constructs

    • Main Coding Constructs
      • Other Code Constructs
      • FOR Loop
        • for step = 1, 5 do moveForward() end
      • IF STATEMENT
        • IF age ≥ 18 THEN OUTPUT "You can vote." ENDIF
    • Indents In key Parts of the code
  4. Planned Response

    • Poison Ivy Challenge
      • Follow the black path through the room to the exit. But beware, a hedge covered in poison ivy is blocking part of the path. Do not touch the hedge!
        • Colour Sensor To Detect and make sure the robot is on track and reaches the end safely
        • Distance Sensor To detect and manuovre around the obstacble
        • This Challenge Was Selected
    • Rock Fall Challenge
      • Follow the black path through the room to the exit. But beware, a heavy rock has fallen from an archway and is blocking part of the path. Move the rock from the path!
        • Same As Posion Ivy Challenge

Información

Descripción
Year 9 Digital Technologies Mapa Mental sobre Year 9: Unit 1 Digital Solutions, creado por Parv Jani el 14/10/2026.
Creado por
Parv Jani
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  • Creado por Parv Jani · 3 ago 2026
  • Copiado por Parv Jani · 14 oct 2026
  • Copiado por Parv Jani · 14 oct 2026
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