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Diapositivas

How People Feel

Usuario eliminado El usuario ha eliminado su información de asignaturas Inglés 13 diapositivas

Diapositivas del conjunto (13)

  1. 7 Universal Emotions

    • -Joy, sadness, contempt, fear, disgust, surprise, and anger.
    • -Emotions are expressed through gestures
    • -Moods last longer then emotions
    • -Attitudes are more cognitive
  2. Emotions and Muscles are connected

    • -We mirror one another's emotion
    • -If your design has a sad element, it may negatively affect your user's emotion
    • -Keep your users facial expression in mind when designing. If a user has to squint to read it could create a permanent frown the will make the user sad.
    • -Media with someone smiling can positively effect your user
  3. Data is weaker than Anecdotes

    • -Information that emotionally effects user is remembered better
    • -Use anecdotes instead of data
    • -Give a message that invokes emotion or empathy
  4. Smell evokes emotion and memories

    • -A smell can remind you of past experiences both good or bad
    • -Companies often use smell to persuade their users to interact a certain way
  5. People like suprises

    • -There are good and bad surprises, but our brains react in a somewhat similar way for both experiences
    • -New things capture the user's attention
    • -New change makes people try new things and return to your clients business
  6. Busy people are happier

    • -People don't like to be at idle
    • -People like to complete tasks that don't seem like busy work
    • -People who are busy are happier
    • -If you make people wait, give them something to do
  7. Pastoral scenes

    • -People desire beauty in their lives
    • -Use pastoral scenes in your design to give user since of nature on the web
  8. Look and Feel can indicate trust

    • -Content us more important than design
    • -Sites owned or ran by well known or respected organizations are trusted easier than others
    • -People make quick trust decisions when visiting a site
    • -The first indicator of trust is the design (color, layout, etc.)
    • -Second and most important indicator of trust is the content of the design
  9. Music releases Dopamine

    • -Music can be pleasurable
    • -Music effects people differently so be sure to know your audience
    • -Letting your users add music to your design's experience is a good way to engage them and could become addictive for them
  10. People like Difficult

    • -If something is hard to obtain or achieve people feel it has worth
    • -People like groups they have to endure hardships to join
    • -A scarcity of people means you are "one of the few" which tends to be a good feeling for people
  11. People Overestimate

    • -People don't know what the future holds
    • -People remain close to the same happiness level the majority of their life no matter what negative or positive events happen in their lifetime.
    • -People tend to overestimate the way they will feel about events that will happen in their life
  12. Emotion before and after an event

    • -People tend to be more positive before and after an even more so than during the event
    • -When designing draw out the planning (if the user is prompted to plan a trip or vacation) phase because it will excite the user.
    • -User feedback to interaction will be more positive a few days after the interaction
  13. Familiarity helps Sadness

    • -People are willing to try new things when they are in a happy mood
    • -People like familiarity when sad
    • -Craving for familiarity is directly tied to fear of loss
    • -Brands give people closure
    • -A message of fear or loss may be good for a seasoned brand
    • -A message of fun or happiness is good for a new brand

Información

Descripción
El usuario ha eliminado su información de asignaturas Diapositivas sobre How People Feel, creado por Usuario eliminado el 26/04/2018.
Creado por
Usuario eliminado · abr 2018
Actualizado
26 abr 2018
Visitas
9
Historial
  • Creado por Ty Pauley · 29 mar 2018
  • Copiado por Ty Pauley · 26 abr 2018
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