Test
SDP7 (2) ☉ IITU 2017
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Preguntas del test (100)
1101. Recognition rather than recall
- AKeep the amount users have to remember to a minimum
- BDon’t expect users to remember specific, detailed information about system
- CInterface should be designed to allow users to easily recognize or intuit functionality
2102. This example: ”When you typing in wrong language, google suggest you possible variant of your searching“ refer to:
- Aa. Error prevention
- Bb. Help users recognize, diagnose and recover from
- Cc. Help and documentation
- Dd. Flexibility and efficiency of use
- Ee. Use control and freedom
3103. Find the part of the research planning:
- ASummary
- BResearch Issues
- CResearch Structure
- DImmediate User Research
- ESurveys
- FUsability Tests
- GFocus Groups or Interviews
- HWebsite Metrics Analysis
- IObservational Field Visits and Diary Studies
- JSchedule, Budget, Deliverables (potomu4to simai kald :) )
4104. The First law of Usability
Don’t make me think- AVerdadero
- BFalso
5105. Krug’s Second law of Usability:
It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.- AVerdadero
- BFalso
6106. Usability means making sure something works well, and that a person of average ability or experience can use it for its intended purpose without getting hopelessly frustrated:
- AVerdadero
- BFalso
7107. As a rule, people don’t like to puzzle over how to do things. If people who build a site don’t care enough to make things obvious it can erode confidence in the site and its publishers. What kind of rule is it? Don’t make me think, First law of usability
- AVerdadero
- BFalso
8“Happy talk”: No Time for Small Talk. Happy talk is like small talk – content free, basically just a way to be sociable. But most Web users don’t have time for small talk; they want to get right to the beef. You can – and should – eliminate as much happy talk as possible.
- AVerdadero
- BFalso
9110. A good schedule:
Provides sufficient time for everything, especially recruiting, guide writing, and enough flexibility to be able to make a mistake or two.
The schedule will show your proposed timeframe for carrying out the activities in the Research Structure- AVerdadero
- BFalso
10111. The links to the main sections of the site: the top level of the site’s hierarchy is
The Sections—sometimes called the primary navigation- AVerdadero
- BFalso
11112. What is the Breadcrumbs:
Like “You are here” indicators, Breadcrumbs show you where you are. (Sometimes they even include the words “You are here.”). It allows users to keep track of their locations within programs, documents, or websites.- AVerdadero
- BFalso
12113. What is the first step for conducting a persona interview?
Understand Your Interview Goals- AVerdadero
- BFalso
13114. What is the sitemap?
- AVisual layout of website pages organized in a hierarchical fashion
- BTop-down view of the site structure and content
- CAllows users to find a specific page they are looking for
- DHelps users understand the overall structure of the site
- ETypically created in HTML
14116. The wireframing stage generally focuses on:
- APage layout
- BInterface elements
- CNavigational systems
- DFunctionality
- EFocus... Film Williama Smith'a takoi est'
15117. What’s usability TESTING?
- AUsability testing is a tool that allows you to Discover usability issues before the products is developed or goes live.
- BUsability testing is a tool that allows you to Gain direct input on how real users use your product or website.
- CUsability testing is a tool that allows you to Provide an objective basis for making a decision on a design
- DUsability testing is a tool that allows you to Decrease the number of help desk calls after implementation
16118. Morae:
Morae specifically designed for capturing usability tests—sort of like Camtasia on steroids—which allows observers to view the test live on a networked PC, eliminating the need for a camcorder.- AVerdadero
- BFalso
17119. Methods of testing
- AHeuristic Evaluation
- BRemote Testing
- CCo-discovery Learning
- DCoaching Method
- EPerformance Measurement
- FQuestion-asking Protocol
- GRetrospective Testing
- HShadowing Method
- ITeaching Method
- JThinking Aloud Protocol
18120. What is the goal of Thinking Aloud Protocol?
- AGet an idea of what the user is thinking and experiencing in the process.
- Bthe test users are asked to verbalize their thoughts, feelings, and opinions while interacting with the system
- CIf the user expresses that the sequence of steps dictated by the product to accomplish their task goal is different from what they expected, perhaps the interface is convoluted.
- DThe terminology the user uses to express an idea or function should be incorporated into the product design or at least its documentation.
19121. What is a character set (alphabet, numbers and punctuation) of a specified design and size? Example: Times, Arial, Sand, etc.
- AFont
- BSize
- CColor
20122. What do you call the art of selecting the proper typeface or Font for the job at hand?
- ATypography
- BGeography
- CBiography
21123. Affordances are:
possibilities for using an object or interface. & classified into real and perceived affordances.- AVerdadero
- BFalso
22124. Which of these are attributes of usability?
- ALearnability. & Subjective satisfaction.
- BTypography
- CFont
23125. How do you get to know the user in the usability engineering lifecycle?
- ADraw up a user profile.
- BAssume the role of an apprentice learning from the master craftsman.
- CObserve representative users
24126. Concerning competitive analysis, it is true that:
- Ait is used for usability benchmarking.
competing systems are analysed. - Bis used to role-play through an interface design.
represents a particular type of user. - CInteractive sketches.
Paper mock-ups.
- Ait is used for usability benchmarking.
25127. A persona in the context of goal-oriented interaction design
- Ait is used for usability benchmarking.
competing systems are analysed. - Bis used to role-play through an interface design.
represents a particular type of user. - CInteractive sketches.
Paper mock-ups.
- Ait is used for usability benchmarking.
26128. Which of the following are recognized kinds of prototypes?
- AInteractive sketches.
- BPaper mock-ups.
27129. In a heuristic evaluation: a group of usability experts reviews a user interface according to a small set of general principles
- AVerdadero
- BFalso
28131. Thinking aloud testing:
- Aslows down the user by about 17%.
- Bcannot provide performance data.
- Cis a formative evaluation method.
29132. Regarding a formal experiment:
- AObjective measurements are made.
- BA larger number of test users is needed.
- CA fully implemented system is required.
30133. Setting in storyboard prototyping includes:
- AContains enough high-level detail to tell the story
- BPeople
- CObjects
- DText
- EIndication of date or time
- FContext
31134. What the video prototype should NOT show? Things that are irrelevant to your system
- AVerdadero
- BFalso
32135. NOT Severity rating:
The severity of a usability problem is a combination of three factors:
The frequency with which the problem occurs: Is it common or rare?
The impact of the problem if it occurs: Will it be easy or difficult for the users to overcome?
The persistence of the problem: Is it a one-time problem that users can overcome once they know about it or will users repeatedly be bothered by the problem?- AVerdadero
- BFalso
33136. Heuristic “user control and freedom” deals with:
Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.- AVerdadero
- BFalso
34137. It is NOT the step of Heuristic evaluation
- ADefine the purpose of testing in terms of the criteria of Usability.
- BSelect the most important indicators.
- CTo determine how these indicators will be assessed quantitatively.
35138. What are should storyboard convey?
- APeople involved
- BEnvironment
- CTask being accomplished
36139. First step on starting prototype
- AStoryboarding
- BCreating paper prototypes
- CTesting paper prototypes
- DCreating digital mock-ups
37140. Second step on starting prototype
- AStoryboarding
- BCreating paper prototypes
- CTesting paper prototypes
- D: Creating digital mock-ups
38141. Third step on starting prototype
- AStoryboarding
- BCreating paper prototypes
- CTesting paper prototypes
- DCreating digital mock-ups
39142. Last step on starting prototype
- AStoryboarding
- BCreating paper prototypes
- CTesting paper prototypes
- DCreating digital mock-ups
40143. Complete the following sentence: A product or website is usable when … I.It simply works well; II.It’s purpose and intended use are clear, self-evident, and self-explanatory; III.It’s easy to use;
- A1
- B2
- C3
41144. Name of the things typically included in a research plan: I.High-level plan summary and outline; II. List of research issues addressed by the plan; III.Schedule.
- A1
- B2
- C3
42145. What are some of the benefits of including usability in the project? I.Increasing the number of visitors to the site; II. Increasing sales; III. Better customer loyalty
- A1
- B2
- C1 and 2
- D3
431. Which interface also known as WIMP?
- A• GUI
- B• Form interface
- C• Command line
- D• Menus
442. Which of the following is NOT an interface design problem?
- A• Less than intuitive design
- B• Inconsistent problem-solving approaches
- C• The use of black background on a screen form
- D• Excessive use of computer jargon and acronyms
45This is pyramid of trust. On which level user ready to submit his personal information as like full name, address, phone number to create an account?
- A• 4
- B• 2
- C• 1
- D• 3
464. What is illusion of completeness?
- A• Users can think they complete task properly
- B• Users can think they can not to share this web page
- C• Users can think they can not to trust to this web page
- D• Users can think they see the entire web page although additional content exists of screen
475. An exploratory usability test is:
- A• Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.
- B• Expansive white space between content elements
- C• Make assumptions about the participant based on his or her background and experience
486. What can cause the illusion completeness?
- A• Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.
- B• Expansive white space between content elements
- C• Make assumptions about the participant based on his or her background and experience
497. When conducting a usability test make assumptions about the participant based on his or her background and experience.
- AVerdadero
- BFalso
508. In some online shops you can find possibility to compare products. What type of e-commerce shoppers’ needs were tried to satisfy.
- A• Researches
- B• Authentication
- C• Usability testing
519. There are 4 types of in-person usability testing.Authentication is in this list.
- AVerdadero
- BFalso
5210. What gives us direct input on how real users use the system?
- A• Researches
- B• Authentication
- C• Usability testing
5311. How does usually web page prototype develop through iterations?
- A• Paper -> High Fidelity -> Database driven
- B• High Fidelity -> Paper -> Database driven
- C• High Fidelity -> Database driven -> Paper
5412. What does HCI stand for?
- A• Human Computer Interaction
- B• Human Computer Intersection
- C• Human Computer Independence
5514. Imagine on webpage you are browsing there are links with different names but with same destination. How do you think what heuristic is not familiar for designer?
- A• Consistency and Standard
- B• Flexebility
- C• Help and Documentation
5615. On which level of pyramid of trust user gets answer on question Do I choose to use this site for this task? Is it better than other options?
- A2
- B1
- C3
5716. What solution is better for Bargain hunters?
- A• Displaying sale items alongside full-priced inventory, as well as providing a clear section for discounted items.
- B• Consistency and Standard
- C• Testing with 5 test users is needed to reveal at least 85% of usability issues
5817. Allow users to tailor frequent actions.
- AVerdadero
- BFalso
5918. What are paper prototype advantages?
- A• Cheap and fast
- B• Hard and Expensive
- C• No advantages
- D• All of the above
6019. Recording your usability sessions
- A• Allows you to review your sessions more thoroughly after the sessions have been conducted
- B• Displaying sale items alongside full-priced inventory, as well as providing a clear section for discounted items.
- C• Testing with 5 test users is needed to reveal at least 85% of usability issues.
6120. High probably that there will arise usability problem on page 4. On what heuristic would it refer?
- A• Recognition rather that recall
- B• Consistency and Standard
- C• Help and documentation
6221. Adam visit www.applestore.com at least once in a week to see what’s news. What type of e-commerce shoppers his behavior fits well?
- A• Browsers
- B• Sites
- C• Pages
6322. Which interface will probably be used to enter data to database?
- A• Form interface
- B• Input interface
- C• Valueinterface
6423. Eyetracking visualizations show that users often read web pages in an pattern
- A• F-shaped or Z-shaped
- B• T-shaped or V-shaped
- C• B-shaped or G-shaped
6524. Follow real-world conventions, making information appear in a natural and logical order. This is true about heuristic-
- A• Match between real world and system
- B• Recognition rather that recall
- C• Consistency and Standard
6625. There are 5 main types of e-commerce shoppers. Scientists is nonexistent one.
- AVerdadero
- BFalso
6726. A usability lab is ____:
- A• A necessity for conducting a valid usability test
- B• A public space where the evaluator can interact with a product for computer
- C• A private space specifically designed for conducting usability testing
- D• None of the above
6827. Which of these dimensions does not relate to usability?
- A• Efficient
- B• Engaging
- C• Complexity
- D• Effective
6928. According to Web Users Eyetracking research result what should avoid designers
- A• Keep navigation all the way to the left
- B• Keep secondary content to the right
- C• Keep primary content to the right
- D• The most important stuff should be showcased between one-third and halfway across the page
7029. The biggest improvements in user experience come from gathering usability data as early as possible
- AVerdadero
- BFalso
7130. They may be learning about new products types or may be well educated about the products they’re looking for, searching for the right combination of features. This statement is true about
- A• Browsers
- B• Researches
- C• One-time users
- D• Bargain hunters
7231. All usability problems can be figured out at first iteration
- AVerdadero
- BFalso
7332. This technique of interface evaluation was developed by Jakob Nielsen
- A• Heuristic Evaluation
- B• Remote unmoderated testing process
- C• Thinking Aloud usability test
- D• Microsoft Desirability toolkit
7433. There are total 18 icons in a graphical user interface. One of them is a 3 dimensional one. A user is unhappy as it conveys that it is different from others where as it is not. The designe defends his decision to use this 3D icon instead of 2D as it represents a 3D object. Who is right?
- A• Users
- B• Designers
7534. What is Cognitive Walkthrough
- A• Usability inspection method
- B• Participant screener
- C• Usability testing with users
- D• Usability principles
7635. The focus of the cognitive walkthrough is on understanding the system learnability for new or infrequent users
- AVerdadero
- BFalso
7736. What is the meaning of Microsoft Desirability toolkit to test Visual Appeal?
- A• Functional usability testing
- B• Controlled vocabulary test for Interface testing involving users
- C• Usability test on developers side
- D• All are correct
7837. Site must meet users’ basic trust needs before they demand that visitors enter information or engage with them
- AVerdadero
- BFalso
7938. What does this graph say?

- A• Users spend more % of their time viewing the left half of the page than viewing on the right half
- B• Users spend less % of their time viewing the left half of the page than viewing on the right half
- C• Users spend more % of their time viewing the right half of the page than viewing on the left half
- D• Users spend less% of their time viewing the right half of the page than viewing on the left half
8039. In general, heuristic are –
- A• User satisfaction principles
- B• User interface elements
- C• User involvement methods
- D• All of above
8140. There are total 18 icons in a graphical user interface. One of them is a 3 dimensional one. A user is unhappy as it conveys that it is different from others where as it is not. To which heuristic this can be related
- A• Error prevention
- B• Consistency and Standard
- C• Visibility of system status
- D• Match between real world and system
821. How many Krug's laws of usability are there?
- A3
- B4
- C5
- D6
832. Choose first law of usability
- Aa. “Don’t make me think.”
- Bb. “It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.”
- Cc. “Get rid of half the words on each page, then get rid of half of what is left.”
d. Catch me if you can
843. Choose second law of usability
- Aa. “It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.”
- Bb. “Don’t make me think.”
- Cc. “Get rid of half the words on each page, then get rid of half of what is left.”
854. Choose third law of usability
- Aa. “Get rid of half the words on each page, then get rid of half of what is left.”
- BDon’t make me think.”
- Cc. “It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.”
865. Select incorrect one
- Aa. Navigation helps users feel terrible in the site
- Bb. Navigation helps users find what they’re looking for
- Cc. Navigation tells users what options are available in the current location
- Dd. Navigation shows users what they can do in the current location
- Ee. Navigation shows users where they are in the site
876. Select element which is not a basic navigation element
- Aa. Timely content
- Bb. Navigation
- Cc. Location indicators
- Dd. Page name
- Ee. Tabs
887. The homepage or main interface no need to provide
- Aa. Advertisement
- Bb. Site hierarchy
- Cc. Where to start
- Dd. Credibility and trust
- Ee. Site identity
898. A common technique used to communicate findings from user research in a simple and accessible manner
- Aa. Personas
- Bb. Complexity
- Cc. Picture
- Dd. Bias
- Ee. Relevance
909. When conducting an interview, it is not important to
- Aa. Become best friends with respondents
- Bb. Establish trust with interviewee
- Cc. Obtain the information you are looking for
- Dd. Plan your interview
- Ee. Practice your interview
9110. Interview goals should not include finding out
- Aa. How to shut respondent out
- Bb. The background of the people you are interviewing
- Cc. What tasks they have to perform
- Dd. How those people accomplishes the task
- Ee. What corresponding features they look for
9211. First set of questions of interview should not be designed to
- Aa. Get answers for hard and deep questions about your project
- Bb. Get the interviewee talking
- Cc. Obtain some background information
- Dd. Establish trust
- Ee. Show that you are interested in what they have to say and why
9312. Choose first step of interview
- Aa. Understand your interview goals
- Bb. Plan your interview
- Cc. Analysis
- Dd. Conducting your interview
- Ee. Concluding your interview
9413. Questions in interview should go
- Aa. From simple to more complex
- Bb. From complex to more simple
- Cc. From less familiar to more familiar
- Dd. From hard to easy
- Ee. From complex to stupid
9514. End the interview with an ____________
- Aa. Open-ended question
- Bb. Close-ended question
- Cc. Multiple choice question
- Dd. Checklist
- Ee. Likert scale
9615. What you need to do during conclusion of interview?
- Aa. Be sure to thank the interviewee for his or her time
- Bb. Say that interviewee spent time for nothing
- Cc. Say it was just for fun
- Dd. Don’t say anything
- Ee. Say sorry
9716. Typically follow a simple structure or template
- Aa. User stories
- Bb. Use cases
- Cc. Scenarios
- Dd. ER-diagram
- Ee. Incorrect answer
9817. Follows a template much larger and richer than a user story
- Aa. Use cases
- Bb. User stories
- Cc. Scenarios
- Dd. Incorrect answer
- Ee. Storyboard
9918. Don’t usually follow a template and aren't constrained by a specific or prescribed structure
- Aa. Scenarios
- Bb. Use cases
- Cc. User stories
- Dd. Curriculum vitae
- Ee. Incorrect answer
10019. More concise and less detailed than a scenario
- Aa. User stories
- Bb. Use cases
- Cc. Scenarios
- Dd. Your love affairs
- Ee. Incorrect answer
Información
- Descripción
- Test sobre SDP7 (2) ☉ IITU 2017, creado por Zhandos Ainabek el 19/12/2017.
- Autor
- Zhandos Ainabek
- Idioma
- English
- Visitas
- 296
- Valoración
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