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Created by Geraldine Ruiz
over 7 years ago
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| Question | Answer |
| Program Development Cycle | 1. Understand the problem 2. Plan the logic 3. Write the code 4. Translate the code 5. Test the program 6. Put the program into production 7. Main the program |
| Professional computer programmers write programs to satisfy the needs of others, called ____ or ___ _____. | Users, End Users |
| Consists of all the supporting paperwork for a program. | Documentation |
| Two most common planning tools | 1. Pseudocode 2. Flowchart |
| The sequence of steps or rules you follow to solve a problem | Algorithm |
| Process of walking through a program’s logic on paper before you actually write the program. | Desk-checking |
| The process of finding and correcting program errors. | Debugging |
| The entire set of actions an organization must take to switch over to using a new program or set of programs | Conversion |
| After programs are put into production, making necessary changes is called _______. | Maintenance |
| English-like representation of the logical steps it takes to solve a problem. | Pseudocode |
| Prefix that means false. | Pseudo |
| Simply means false code, or sentences that appear to have been written in a computer programming language but do not necessarily follow all the syntax rules of any specific language. | Pseudocode |
| Pictorial representation of the same thing (pseudocode). | Flowchart |
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To represent an input or output symbol, which indicates an input or output operation.
Image:
Image (binary/octet-stream)
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Parallelogram |
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In a flowchart, you use a _________ as the processing symbol that contains a processing statement
Image:
Image (binary/octet-stream)
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Rectangle |
| The parallelogram is used for both input and output, it is often called the _____. | I/O Symbol |
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To show the correct sequence of these statements, you use arrows, or ________, to connect the steps.
Image:
Image (binary/octet-stream)
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Flowlines |
| a flowchart should include two more elements: _______ _______, or start/stop symbols, at each end. | Terminal Symbols |
| The repetition of a series of steps. | Loop |
| The sequence of instructions never ends. | Infinite Loop |
| A preselected value that stops the execution of a program. | Dummy Value |
| Such a value is called a ______ _____ because it represents an entry or exit point, like a sentinel who guards a fortress. | Sentinel Value |
| Many programming languages use the term ___ | eof (for the end of file) |
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