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Flashcards

engineeeeeeebooouuuukkiiiiiiring

Beezow Doo-Doo Zopittybop-Bop- Rakotoarimanana Rajaonarimampi English 81 cards

engineeeeeeebooouuuukkiiiiiiring

Cards in this deck (81)

  1. 1renewablesomething that is not depleted when used and is replaced at the same speed.
  2. 26rsrecycle, reuse, reduced, refuse, rethink, repair
  3. 3Product lifecycleresources > material processes >product manufacturing >distribution >use >end of life. This is what environmental impact a product makes over its life time
  4. 4Resource depletionwhen resources are being used quicker than they can be replaced.
  5. 5Sustainableto keep something at a specific level or standard
  6. 6social responsibilityResponsibilities of an organisation to benefit the k988km nun
  7. 7Resourcesa stock or supply of money, materials, staff, and other assets that can be drawn on by a person or organization in order to function effectively.
  8. 8Energy efficiencyusing less energy, is the goal to reduce the amount of energy required to provide products and services.
  9. 9Product disposalvhgfghfgh
  10. 10Design cycleCovers time from its manufacture to its recycling or disposal, takes into consideration the stages a product is in throughout its life, including raw materials, manufacture, transport, product lifecycle, product use, disposal, next steps
  11. 11Identify stage(product lifecycle)Identifying customer, design brief, constraints and limitations you might face, target market of product,
  12. 12design stage(design cycle)Includes specification, design, manufacturing plan
  13. 13Optimise stage(design cycle)Includes prototyping, error proofing
  14. 14Validate stage(design cycle)The validate stage includes testing and evaluating the product
  15. 15Design briefa written plan conferred by the designer and customer that identifies a problem to be solved in the most efficient way
  16. 16design specificationsa detailed document providing a list of points regarding a product or process.
  17. 17Target marketThe group of people the product is targeted towards
  18. 18Client needsWhat the client needs to be included in the product
  19. 19focus groupsa group of people assembled to participate in a discussion about a product before it is launched, or to provide feedback
  20. 20SurveysQuestions designed to target specific areas for improvement
  21. 21Consumer trendsHabits or behaviors among groups of customers
  22. 22Manufacturing planPlan for manufacture, how its made, budget plan
  23. 23ResearchInvestigation in order to establish facts and reach new conclusions
  24. 24Process planningProcess planning involves the definition, documentation, review and improvement of steps in a product
  25. 25specificationThe specification is often written at the end of research work and before design ideas are drawn up. It is now time to be specific about possible materials, overall size, colour, shape, functions, features, and more
  26. 26design for manufacture (DFM)the process of designing parts, components or products for ease of manufacturing with an end goal of making a better product at a lower cost
  27. 27tolerancethe permissible limit or limits of variation in: a physical dimension; a measured value or physical property of a material, manufactured object, system, or service
  28. 28design for disassembly2 reasons for DFD:
    1) easier to maintain, product can be taken apart and it can be repaired
    2) end of life of product the correct components can be recycled
    overall it improves the sustainability
  29. 29aestheticsthe looks of the product on the eye
  30. 30anthropometricsthe comparative study of the measurements and capabilities of the human body, Human dimensions and capabilities are paramount in determining a building's dimensions and overall design.
  31. 31briefthe base idea for designing
  32. 32budgetamount of money available to design a product
  33. 33componentsa part or element of a larger product
  34. 34constraintsconditions that we need to happen or would like to happen with a design
  35. 35copyrightlegal means of protecting a persons original work, means that whatever the whatever content the author created cannot be used or published by anyone else without the consent of the author.
  36. 36customerperson who is buying or showing an interest in the product
  37. 37durabilitycapability of a product to resist weathering conditions
  38. 38ergonomicsact of refining the design of products to optimize them for human use.
  39. 39evaluationThe making of a judgement about something
  40. 40functionA specific process action or task that a system is able to perform
  41. 41iconic designA design that is groundbreaking and sets new standards in its field and becomes a benchmark for other similar products
  42. 42improvementsA thing that makes something else better, in engineering terms what can be done to make a product better
  43. 43lawRules that have to be followed by absolutely everyone
  44. 44legislationA certain set of rules or laws for a specific area
  45. 45market pullWhen products are produced in response to market forces or customer needs
  46. 46technology pushWhen research and development in new technology, drives the development of new products
  47. 47—11
  48. 48—11
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  55. 55—11
  56. 56new and emerging technologiesNew or evolving technologies that are ready to challenge the normal
  57. 57patentA government authority or license conferring a right or title for a set period, especially the sole right to exclude others from making, using or selling an invention
  58. 58process1
  59. 59prototype1
  60. 60purpose1
  61. 61registered design1
  62. 62regulation1
  63. 63reliability1
  64. 64scale of production1
  65. 65specification1
  66. 66standards1
  67. 67sustainability1
  68. 68target market1
  69. 69technology push1
  70. 70testing1
  71. 71tolerances1
  72. 72trademark1
  73. 73unique selling point(usp)1
  74. 74user1
  75. 75—11
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Flashcards on engineeeeeeebooouuuukkiiiiiiring, created by Beezow Doo-Doo Zopittybop-Bop- Rakotoarimanana Rajaonarimampi on 22/11/2019.
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