Chapter 1 - Let's Communicate!

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GCSE ICT (Chapter 1) Flashcards on Chapter 1 - Let's Communicate!, created by Sian Hughes on 16/09/2013.
Sian Hughes
Flashcards by Sian Hughes, updated more than 1 year ago
Sian Hughes
Created by Sian Hughes over 10 years ago
176
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Resource summary

Question Answer
smart phone a phone offering advanced features, e.g. the ability to send emails, surf the internet
Multifunctional having the ability to do many different things using the same device
Standby time The amount of time you can leave your phone on before it needs recharging.
Talk time The amount of time you can talk on your phone.
SMS Short Messaging Service – allows users to send and receive text messages entered using the phone’s keypad.
MMS Multi Media Messaging – allows users to put a message together with pictures, video and/or sound along with text.
Predictive text Used when typing a text message – instead of having to press a key repeatedly (multi-tap) to get the letter you want, you press each key just once. For example, to spell ‘dog’ you would press keys 3, 6, 4 just once. This allows the user to type messages more quickly and with less effort.
Built-in camera A camera built into the phone, which allows you to take digital stills or video clips.
3G Third Generation – 3G phones give high-speed internet access. You can stream video and audio, which allows you to use video calling and view live content from the web.
Video calling Allows you to stream live calls so you can speak to and see the person using the handset.
HSDPA High Speed Downlink Packet Access, also known as super-fast 3G – widely regarded as the next big advance, which is set to overtake 3G.
Bluetooth Uses radio signals (short-range wireless signals), enabling the user to send and receive data from devices in close proximity – usually within 50 metres.
Hands-free device Allows you to talk without having to hold the phone in your hand – uses a cable with an earpiece and a microphone (usually built in).
Music playback You can store music on the built-in memory of the phone and listen to it on the move.
WiFi Similar to Bluetooth, but the range and amount of data sent and received are greater. Allows you to use the Internet for free in WiFi hotspots.
Mobile Internet Similar to using the Internet on a computer – pages appear at a small size and/or with reduced graphics.
Memory card slot Allows storage of multimedia on a memory card, so you can store more tracks, pictures and video clips on your phone and easily transfer them to other devices. Cards range in size from 1 MB to 8 GB plus.
Dual-band, tri-band and quad-band phones Phones are able to pick up different frequencies; the number of frequencies determines which countries you can use your phone in. Dual-band can pick up two different frequencies, tri-band three different frequencies and quad-band four. Quad-band allows you to use your phone in five continents.
Roaming When you are abroad you may not have access to your mobile phone provider. The roaming feature allows you to use another mobile phone provider’s network so you can carry on making phone calls and sending texts.
Locked phone The network provider locks the phone so that only their SIM card will work in the phone. This is a way of selling the phone and keeping the customer loyal to them.
GPS Global Positioning System – calculates your position using satellites, and guides you to your destination.
SD & SDHC cards Secure Digital (SD) cards are one type of flash memory card which store up to 2GB of data. Secure Digital High Capacity (SDHC) cards are another type of flash memory card and they are ideal for video cameras because they can store up to 32GB of data.
File format The particular code that a file is stored in. Different software and devices use different formats, which can cause problems if a device cannot decode the information.
Compatible The ability of a device to communicate and share information with another device.
User Interface the way in which a user interacts with a system such as a computer or mobile phone, e.g. keypad, screens, menu and icons.
Repetitive Strain Injury (RSI) Damage caused to the muscles, tendons, ligaments, nerves or joints, usually because of repeating the same action.
Etiquette A set of rules that people try to abide by out of respect for other people around them.
Public domain Materials that are available for anyone to use for any purpose (not subject to copyright laws).
Desktop computer A stationary computer, usually consisting of a tower and separate monitor. It is generally more powerful and has a larger storage capacity than a portable computer.
Portable computer Designed to allow the user to use the computer on the move, e.g. laptop, notebook, netbook and PDA
Specification The technical details of a device or system
Primary storage Built-in storage designed to be directly accessed by the central processing unit (CPU).
Network Devices connected together to allow the communication and exchange of data.
Peripherals external devices connected to a computer, e.g. printer, microphone.
Software Programs that give instructions to a computer and which allow the user to carry out different tasks.
Future proofing Anticipating future developments when you buy something in the hope that it will not go out of date quickly.
Real-time The actual time during which something takes place without noticeable delays.
Emoticon The use of icons or text to portray mood or facial expression
VoIP (Voice over Internet Protocol) The technology used to make telephone calls over the internet, usually at a cheaper cost.
Latency The time delay between the moment something is initiated and the moment it becomes detectable.
Internet Service Provider (ISP) A company that provides Internet access to its customers.
Spam Unwanted or junk email sent to lots of recipients at the same time.
Protocol A set of rules used by computers to communicate with each other across a network.
Personalised Learning Learning which is tailored towards the individual to allow them to make progress.
Collaboratively Working together with other people.
Information overload Having so much information available that the user feels overwhelmed and is unable to take any of it in, probably leading to stress.
Plagiarism Copying someone else's work and presenting it as your own.
Virus A program designed to cause other programs on a computer to malfunction or stop working altogether.
Fraud Tricking someone for personal gain or to damage them.
Peer-to-peer (P2P) Sharing files among groups of people who are logged on to a file-sharing network.
Hacker Someone who gains unauthorised access to a computer in order to obtain data stored on it.
Identity Theft A crime that involve someone pretending to be another person in order to steal money or obtain other benefits.
e-commerce Buying and selling goods electronically, usually over the internet.
Globalisation The increasing integration of economies and societies around the world, particularly through international trade.
Hardware The physical parts of a computer system, e.g. the CPU and the devices connected to it.
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