Gamification is the use of game elements and game
thinking in non-game environments to increase
target behaviour and engagement
is about using
To increase target behaviour and
engagement
In a non-game environment
Game thinking
Game elements
Game or Gamification?
(Serious) Games
A game is characterized by rules, restrictions,
meaningful choices and working towards a goal, while
these things are mostly missing in ‘play’.
Toys
Toys are on the left side of the spectrum.
They offer a whole experience, instead of
using just parts of games.
Playful design
Playful design is not a whole gaming experience, only parts of games are
used. Yet, also with Playful design there are no specific goals, rules or
meaningful choices that make it a game or Gamification
Gamification
Gamification offers a clear and specific
goal to its users and has rules and
restrictions that make it game-like
Famous examples of Gamification
Amazon.com
Foursquare
LinkedIn
What can Gamification be used for?
Education
Education might even be the profession which can
progress most by implementing Gamification techniques,
because of the parallels between learning and gaming
elements application of
Gamification in education:
Rewards
Feedback
Gaining skills and experience
Loyalty
Loyalty is what most
marketers are looking for in
their customers.
The following are conditions for-
or predictors of loyalty
- Word of mouth
- Product ownership
– more products per person
predicts a higher loyalty
- Brand knowledge and
brand preference
- Engagement
Behaviour change
Examples
Foodzy – Healthy living
UWV – Finding a job
The Speed
Camera Lottery
Employee productivity
Examples
Nitro for Salesforce
Work.com
Promotion
Examples
Prezi
What’s so engaging about games?
Game designers seem to have found the
‘holy grail’ of engagement, which marketers
have been searching for a long time.
Great games are able to captivate and engage
players for a longer period of time.
Who hasn’t played a game like Farmville, Angry
Birds, Temple Run or Candy Crush once and
found it hard to put away? “One more level”, or
“5 more minutes until these crops are ready”.