Learning Environments

Leythe Tenes
Mind Map by Leythe Tenes, updated more than 1 year ago
Leythe Tenes
Created by Leythe Tenes over 5 years ago
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Description

This mind map contains the different learning environments that are use nowadays to help and motivate students.

Resource summary

Learning Environments
  1. T-Learning
    1. Psychological
      1. Convictional
        1. Behavioral
          1. It develops autonomous thinking.
            1. Process of perspective transformation
              1. It is the expansion of consciousness through the transformation of basic worldview and specific capacities of the self.
              2. B-Learning
                1. Abilities / problem solving
                  1. Achievements
                    1. Is the practice of using both online and in-person learning experiences when teaching students
                      1. Aptitudes
                        1. Example: Students might attend a class taught by a teacher in a traditional classroom setting, while also independently completing online components of the course outside of the classroom
                          1. Needs
                          2. E-Learning
                            1. There is always a teacher interacting with students.
                              1. Is interactive
                                1. Course delivered online
                                  1. Access educational curriculum
                                    1. Students can communicate with teachers.
                                      1. Learning using electronic technologies
                                      2. C-Learning
                                        1. Distance learning
                                          1. The learner as a person reciving, voluntarily appropriating training and acting on its own situation by becoming an actor of his training
                                            1. The The complementarity of the means used by the same learners to read, use and modify data. The complementarity between "Push" and "Pull" 2 in learning.
                                              1. It uses cloud environments learning tools
                                                1. the use of remote servers in order to save content accessed by multiple people
                                                  1. Usable data on remote servers, or outside of the institution providing training. The complementary sources of training and training materials.
                                                  2. M-Learning
                                                    1. Sharing is almost instantaneous
                                                      1. Mobile Learning
                                                        1. It focuses on the mobility of the learner.
                                                          1. Is defined as learning across multiple contexts, through social and content interactions, using personal electronic devices
                                                            1. It is accessible from virtually anywhere.
                                                              1. M-learners use mobile device educational technology at their time convenience
                                                              2. U-Learning
                                                                1. Ubiquitous learning
                                                                  1. Permanency - Accessibility
                                                                    1. Immediacy - interactivity
                                                                      1. It can be accessed in various contexts and situations.
                                                                        1. Instructional activities - Adaptability
                                                                        2. P-Learning
                                                                          1. Personalized Learning
                                                                            1. 1960's
                                                                              1. Connecting to the learner's interests and experiences.
                                                                                1. Differentiation
                                                                                  1. Individualization
                                                                                    1. It develops Ss aptitudes, capabilities and talents.
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