Prototyping

Ana Sofia  Alarcon
Mind Map by Ana Sofia Alarcon, updated more than 1 year ago
Ana Sofia  Alarcon
Created by Ana Sofia Alarcon almost 4 years ago
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Prototyping
1 IS TO
1.1 Generate, evolve, understand ideas.
1.1.1 HELPS
1.1.1.1 Manage risk, unlock creativity, generate ideas
1.1.1.1.1 USED FOR
1.1.1.1.1.1 Relationchips, journeys, communications, objects, Environments.
2 HOW TO PRACTICE IT:
2.1 Seek honest feedback
2.1.1 Be agile
2.1.1.1 Get peoples' input in your idea
3 DEFINING YOUR PROTOTYPE
3.1 This is important to get the most out of the prototyping method.
3.2 Start by storyboarding the experience
3.2.1 Consider all the services' dimensions
3.2.1.1 Generate various options and choose the best
3.2.1.1.1 EXAMPLE:
3.2.1.1.1.1 Get the idea for a service - make assumptions around it - establish the design principles to use- generate questions or prototyping options
4 PROTOTYPE PLANNING
4.1 helps visualize the ideas to prototype and get details
4.2 Define: People responsable, resources needed, people involved, what should happen
5 MONITORING AND ITERATION
5.1 synthesizes learnings and avoids loose of focus, done after completing the first prototyping activity
5.2 Focuse, explore principles,
5.2.1 explore principles
5.2.1.1 seek risks
5.2.1.1.1 iterate
6 PROTOTYPE TOOLS
6.1 Choose the cheapest, quickest, and more accurate to what your are seeking for the activity
6.2 Paper prototypes (early stages)
6.2.1 Desktop prototyping (for overviewing physical characteristics)
6.2.1.1 Legos, cardboard. Helps determine future aspects to analize
6.2.1.2 Personas (Create key users)
6.2.1.2.1 Helps segmentation and maintaining a user centered design.
6.2.1.2.2 Storyboarding (map different desirable responses)
6.2.1.2.2.1 Helps exploring risks and interactions
6.2.1.2.2.2 Role playing and freeze frame (explore specific relationships)
6.2.1.2.2.2.1 the planing is important. Freeze framing helps getting immediate insights on reactions.
6.2.1.2.2.2.2 Touchpoint prototying (include websites and call centers)
6.2.1.2.2.2.2.1 Helps get an idea of life based excitement rather than just talked out.
6.2.1.2.2.2.2.2 Experience prototyping (the most comprehensive, create a situation as close to the real one)
6.2.1.2.2.2.2.2.1 enables people to go through the hole idea
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