A Level Physics OCR

Description

A level Physics Mind Map on A Level Physics OCR, created by Molly Walker on 22/04/2017.
Molly Walker
Mind Map by Molly Walker, updated more than 1 year ago
Molly Walker
Created by Molly Walker about 7 years ago
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Resource summary

A Level Physics OCR
  1. Imaging
    1. Lenses
      1. Curvature of a circle = 1/r
        1. Wave-fronts with a distant source appear to have no curvature
          1. Plane wave-fronts
          2. Rays travel in the direction of motion of the wave front
            1. They are at right angles to the wave front
            2. Power = 1/f
              1. Dioptres (D)
            3. Finding The Image
              1. 1/v=1/u+1/f
                1. f is the point at which parallel waves are brought to focus
                  1. The image distance v is greater than f apart from very distant objects
                    1. Magnification
                      1. m = image height / object height
                        1. m = image distance / object distance
                          1. m = v / u
                          2. A negative m occurs when the image is inverted
                        2. Storing and Manipulating the Image
                          1. Pixels store electric charge when light falls on it
                            1. The brighter the light, the greater the charge
                            2. Bits and Bytes
                              1. 8 bits = 1 byte
                                1. N = 2^b
                                  1. b = log2(N)
                                  2. Resolution
                                    1. Object width / pixels across object
                                    2. amount of information = number of pixels x bits per pixel
                                    3. Processing
                                      1. Changing brightness
                                        1. Removing noise
                                          1. Edge detection
                                            1. Changing contrast
                                            2. Polarisation
                                              1. Speed = frequency x wavelength
                                                1. Frequency = 1 / T
                                                  1. Transverse waves
                                                    1. They are polarised if they travel in one plane
                                                      1. Unpolarised waves vibrate randomly
                                                  2. Signalling
                                                    1. Digitisation
                                                      1. Sampling occurs are small time intervals
                                                        1. Analogue Signals
                                                          1. Amplification of analogue signals amplifies the noise as well
                                                            1. Filtering noise lowers the level of detail in the signal.
                                                            2. The difference between the signal value and the quantisation level is a quantisation error.
                                                              1. Resolution
                                                                1. Potential difference range of signal / number of quantisation levels
                                                                2. Useful levels
                                                                  1. Max useful number of levels = total noisy signal variation / noise variation
                                                                    1. b = log2 (V total / V noise)
                                                                  2. Sampling and Sending
                                                                    1. minimum sample rate > 2x highest frequency
                                                                      1. The signal cannot contain frequencies above a maximum
                                                                        1. If it is higher, aliases will be produced
                                                                          1. Aliases are lower frequency signals not in the original signal
                                                                        2. Bit rate = samples per seconds x bits per sample
                                                                          1. Duration of signal = N of bits in signal / bit rate
                                                                        3. Sensing
                                                                          1. Current, P.D, Power
                                                                            1. Current
                                                                              1. Flow of charged particles
                                                                                1. Charge
                                                                                  1. Q
                                                                                    1. Coulombs C
                                                                                  2. Amperes/Amps A
                                                                                    1. I
                                                                                      1. Current = Charge / Time
                                                                                        1. Currents at a junction must add up
                                                                                        2. Potential Difference
                                                                                          1. Voltage V
                                                                                            1. P.D
                                                                                            2. Work done = Change in energy
                                                                                              1. V = E / Q = W / Q
                                                                                              2. Power
                                                                                                1. Watt W
                                                                                                  1. P
                                                                                                    1. Power = Current x voltage
                                                                                                    2. Resistance
                                                                                                      1. R = V / I
                                                                                                        1. Ohms
                                                                                                          1. VA^-1
                                                                                                          2. P = I^2R
                                                                                                        2. Conductors and Resistors
                                                                                                          1. Conductance
                                                                                                            1. G = I / V
                                                                                                              1. AV^-1
                                                                                                                1. Siemen
                                                                                                                2. G = 1 / R
                                                                                                                  1. The amount of amps from 1V
                                                                                                                  2. Resistance
                                                                                                                    1. The ratio of P.D to current
                                                                                                                      1. I is proportional to V
                                                                                                                      2. Parallel Circuits
                                                                                                                        1. 1/R1 +1/R2
                                                                                                                          1. Same P.D
                                                                                                                            1. Shared current
                                                                                                                              1. Conductances add
                                                                                                                                1. G = G1 + G2
                                                                                                                              2. Series
                                                                                                                                1. 1/G1 + 1/G2
                                                                                                                                  1. Resistances add
                                                                                                                                    1. R = R1 + R2
                                                                                                                                    2. Same Current
                                                                                                                                      1. Shared P.D
                                                                                                                                    3. Conductivity and Resistivity
                                                                                                                                      1. Conductivity
                                                                                                                                        1. G = OA/L
                                                                                                                                          1. Sm^-1
                                                                                                                                          2. Resistivity
                                                                                                                                            1. Doubling the length doubles the resistance
                                                                                                                                              1. R = PL/A
                                                                                                                                                1. Ohmic metres
                                                                                                                                            2. Materials
                                                                                                                                              1. Testing Materials
                                                                                                                                                1. Classes
                                                                                                                                                  1. Hard - difficult to scratch
                                                                                                                                                    1. Tough - Difficult to break
                                                                                                                                                      1. Brittle - shatters into jagged pieces
                                                                                                                                                        1. Stiff - difficult to stretch and bend
                                                                                                                                                          1. Malleable - shaped easily
                                                                                                                                                            1. Ductile - can be drawn into a wire
                                                                                                                                                            2. Stretching Wires
                                                                                                                                                              1. Hooke's Law
                                                                                                                                                                1. F = kx
                                                                                                                                                                  1. k is the spring constant
                                                                                                                                                                    1. k depends on the material, length and CSA
                                                                                                                                                                  2. An elastically deformed wire can return to its original length
                                                                                                                                                                    1. Exceeding the elastic limit causes plastic deformation
                                                                                                                                                                      1. Fracture occurs after plastic deformation
                                                                                                                                                                      2. E = 1/2 kx^2
                                                                                                                                                                      3. The Young Modulus
                                                                                                                                                                        1. Stress
                                                                                                                                                                          1. Force per unit area
                                                                                                                                                                            1. PA
                                                                                                                                                                              1. Yield stress - point at which plastic deformation begins
                                                                                                                                                                                1. Force / CSA
                                                                                                                                                                                2. Strain
                                                                                                                                                                                  1. Extension / Length
                                                                                                                                                                                    1. X / L
                                                                                                                                                                                      1. %
                                                                                                                                                                                      2. Fractional increase in length
                                                                                                                                                                                      3. E = FL / xA
                                                                                                                                                                                        1. Often very large
                                                                                                                                                                                      4. Looking Inside Materials
                                                                                                                                                                                        1. Rayner
                                                                                                                                                                                          1. Oil drop
                                                                                                                                                                                            1. h = 4r^3 / 3R^2
                                                                                                                                                                                            2. Number of atoms = total mass / mass of one atom
                                                                                                                                                                                              1. Metal Structure
                                                                                                                                                                                                1. Metals are crystaline
                                                                                                                                                                                                  1. Dislocations
                                                                                                                                                                                                    1. Mismatches in rows of atoms
                                                                                                                                                                                                      1. Atoms move individually rather than as rows
                                                                                                                                                                                                        1. Pinned dislocations (addition of an atom) make the slip harder
                                                                                                                                                                                                        2. Glass is amorphous
                                                                                                                                                                                                          1. Crack Propagation
                                                                                                                                                                                                            1. Elastic straining occurs
                                                                                                                                                                                                              1. Two atoms are pulled apart
                                                                                                                                                                                                                1. It acts like a zip
                                                                                                                                                                                                              2. Bonding
                                                                                                                                                                                                                1. Metals
                                                                                                                                                                                                                  1. Metal bonds are strong, making them stiff
                                                                                                                                                                                                                    1. Ions are free to move - ductile and tough
                                                                                                                                                                                                                    2. Polymers
                                                                                                                                                                                                                      1. Bonds rotate, stretching the chain
                                                                                                                                                                                                                        1. The chain starts off folded
                                                                                                                                                                                                                  2. Wave Behaviour
                                                                                                                                                                                                                    1. Superposition
                                                                                                                                                                                                                      1. If two waves are at the same point, they are in phase
                                                                                                                                                                                                                        1. Two waves doing the opposite are in anti-phase
                                                                                                                                                                                                                          1. Otherwise they are 'not in phase'
                                                                                                                                                                                                                            1. When two or more waves overlap
                                                                                                                                                                                                                              1. The sum of phasors gives the resultant amplitude
                                                                                                                                                                                                                                1. On a string
                                                                                                                                                                                                                                  1. Waves move along a string
                                                                                                                                                                                                                                    1. They reflect and superpose
                                                                                                                                                                                                                                      1. Antinodes are where waves meet at a maximum amplitude in phase
                                                                                                                                                                                                                                        1. Zero amplitude in antiphase creates nodes
                                                                                                                                                                                                                                      2. Velocity = wavelength x frequency
                                                                                                                                                                                                                                        1. Refraction
                                                                                                                                                                                                                                          1. Refractive index = c in medium 1 / c in medium 2
                                                                                                                                                                                                                                            1. RI of material = c vacuum / c material
                                                                                                                                                                                                                                              1. Snell's Law
                                                                                                                                                                                                                                                1. The ray bends towards the normal
                                                                                                                                                                                                                                                  1. sin 1 / sin r
                                                                                                                                                                                                                                                    1. c first / c second
                                                                                                                                                                                                                                                  2. Diffraction
                                                                                                                                                                                                                                                    1. Young's Double Slit
                                                                                                                                                                                                                                                      1. Light passing through two small pinholes create bright and dark spots
                                                                                                                                                                                                                                                        1. Light going through a slit spreads out
                                                                                                                                                                                                                                                          1. When in phase, a bright fringe is created
                                                                                                                                                                                                                                                            1. Sin(angle) = wavelength / slit separation
                                                                                                                                                                                                                                                            2. Order of Maxima
                                                                                                                                                                                                                                                              1. The 0th order is where the path difference is 0
                                                                                                                                                                                                                                                                1. Wavelength = xd/L
                                                                                                                                                                                                                                                                  1. Line separation = 1 / lines per m
                                                                                                                                                                                                                                                              2. Quantum Behaviour
                                                                                                                                                                                                                                                                1. Packets of light are called quanta
                                                                                                                                                                                                                                                                  1. Quanta
                                                                                                                                                                                                                                                                    1. EM radiation is emitted and absorbed in quanta
                                                                                                                                                                                                                                                                      1. Energy = Planck constant x frequency
                                                                                                                                                                                                                                                                        1. The Planck constant is 6.6 x 10^-34 Js
                                                                                                                                                                                                                                                                          1. E = hc / wavelength
                                                                                                                                                                                                                                                                        2. The Photoelectric Effect
                                                                                                                                                                                                                                                                          1. Intensity is the amount of energy transferred per metre squared per second
                                                                                                                                                                                                                                                                            1. KE is not affected by intensity
                                                                                                                                                                                                                                                                              1. If f is lower than the threshold frequency no elections are released regardless of how bright it is
                                                                                                                                                                                                                                                                                1. Maximum energy depends on light frequency
                                                                                                                                                                                                                                                                                  1. EK(max) = hf - work function
                                                                                                                                                                                                                                                                                    1. The work function is the energy needed to release the electron from the surface
                                                                                                                                                                                                                                                                                  2. Probability
                                                                                                                                                                                                                                                                                    1. Square the amplitude to find the chance
                                                                                                                                                                                                                                                                                      1. Add phasors tip to tail
                                                                                                                                                                                                                                                                                      2. Reflection
                                                                                                                                                                                                                                                                                        1. Photons obey the law of refraction
                                                                                                                                                                                                                                                                                          1. Phasors from end paths curl up
                                                                                                                                                                                                                                                                                          2. Electron Diffraction
                                                                                                                                                                                                                                                                                            1. Wavelength = h/mv
                                                                                                                                                                                                                                                                                          3. Motion
                                                                                                                                                                                                                                                                                            1. Graphs
                                                                                                                                                                                                                                                                                              1. Displacement - distance travelled from the starting point
                                                                                                                                                                                                                                                                                                1. Velocity - the speed including direction
                                                                                                                                                                                                                                                                                                  1. Avg v = s / t
                                                                                                                                                                                                                                                                                                    1. A = v / t
                                                                                                                                                                                                                                                                                                    2. Modelling Motion
                                                                                                                                                                                                                                                                                                      1. Iterative models
                                                                                                                                                                                                                                                                                                        1. Step by step
                                                                                                                                                                                                                                                                                                          1. It assumes a constant DV
                                                                                                                                                                                                                                                                                                            1. Accuracy can be improved with smaller time intervals
                                                                                                                                                                                                                                                                                                              1. Vectors can be used
                                                                                                                                                                                                                                                                                                            2. SUVAT
                                                                                                                                                                                                                                                                                                              1. v = u + at
                                                                                                                                                                                                                                                                                                                1. s = (u + v) / t
                                                                                                                                                                                                                                                                                                                  1. s = ut + 1/2at^2
                                                                                                                                                                                                                                                                                                                    1. v^2 = u^2 + 2as
                                                                                                                                                                                                                                                                                                                      1. s = (u + v) / 2
                                                                                                                                                                                                                                                                                                                    2. Momentum, Force, Energy
                                                                                                                                                                                                                                                                                                                      1. Momentum
                                                                                                                                                                                                                                                                                                                        1. p = mv
                                                                                                                                                                                                                                                                                                                          1. Total p = m1v1 + m2v2
                                                                                                                                                                                                                                                                                                                            1. Momentum is conserved
                                                                                                                                                                                                                                                                                                                              1. Momentum before equals the momentum after
                                                                                                                                                                                                                                                                                                                            2. Newton's laws
                                                                                                                                                                                                                                                                                                                              1. Momentum will not change unless a force acts upon it
                                                                                                                                                                                                                                                                                                                                1. F = p / t
                                                                                                                                                                                                                                                                                                                                  1. F = mv /t
                                                                                                                                                                                                                                                                                                                                  2. If a exerts a force on b, b exerts a force of equal magnitude and opposite direction on a
                                                                                                                                                                                                                                                                                                                                  3. F = ma
                                                                                                                                                                                                                                                                                                                                    1. Energy
                                                                                                                                                                                                                                                                                                                                      1. Work = force x displacement
                                                                                                                                                                                                                                                                                                                                        1. Kinetic Energy = 1/2mv^2
                                                                                                                                                                                                                                                                                                                                          1. Gravitational potential = mgh
                                                                                                                                                                                                                                                                                                                                          2. Work and Power
                                                                                                                                                                                                                                                                                                                                            1. Work = Fs
                                                                                                                                                                                                                                                                                                                                              1. Fs x cos(angle)
                                                                                                                                                                                                                                                                                                                                              2. Power = work done / time
                                                                                                                                                                                                                                                                                                                                          3. Modelling
                                                                                                                                                                                                                                                                                                                                            1. Decay
                                                                                                                                                                                                                                                                                                                                              1. Decay and Half-Life
                                                                                                                                                                                                                                                                                                                                                1. Types
                                                                                                                                                                                                                                                                                                                                                  1. Alpha - Helium nuclei
                                                                                                                                                                                                                                                                                                                                                    1. Beta - fast moving electrons
                                                                                                                                                                                                                                                                                                                                                      1. Gamma - high energy photons
                                                                                                                                                                                                                                                                                                                                                      2. Activity and Half-Life
                                                                                                                                                                                                                                                                                                                                                        1. Activity A
                                                                                                                                                                                                                                                                                                                                                          1. 1 Bq
                                                                                                                                                                                                                                                                                                                                                            1. 1 decays^1
                                                                                                                                                                                                                                                                                                                                                            2. Number of nuclei decaying per second
                                                                                                                                                                                                                                                                                                                                                            3. Half- Life
                                                                                                                                                                                                                                                                                                                                                              1. T1/2
                                                                                                                                                                                                                                                                                                                                                                1. N is reduced by 2^L
                                                                                                                                                                                                                                                                                                                                                                  1. L half lives
                                                                                                                                                                                                                                                                                                                                                                2. Time required for the sample to half
                                                                                                                                                                                                                                                                                                                                                                  1. A = prob of decay in 1s x N
                                                                                                                                                                                                                                                                                                                                                                  2. A=A0e-^-λt
                                                                                                                                                                                                                                                                                                                                                                    1. T1/2 = LN2/ λ
                                                                                                                                                                                                                                                                                                                                                                      1. - λ is the gradient
                                                                                                                                                                                                                                                                                                                                                                  3. Capacitors
                                                                                                                                                                                                                                                                                                                                                                    1. Electrical conductors separated by a layer of insulator
                                                                                                                                                                                                                                                                                                                                                                      1. Capacitance
                                                                                                                                                                                                                                                                                                                                                                        1. C=Q/V
                                                                                                                                                                                                                                                                                                                                                                          1. Charge separated per volt
                                                                                                                                                                                                                                                                                                                                                                            1. Farad F
                                                                                                                                                                                                                                                                                                                                                                              1. CV^-1
                                                                                                                                                                                                                                                                                                                                                                              2. E=1/2QV
                                                                                                                                                                                                                                                                                                                                                                              3. Q=Q0e^-t/RC
                                                                                                                                                                                                                                                                                                                                                                                1. t=RC
                                                                                                                                                                                                                                                                                                                                                                                  1. RC is the time constant of discharge
                                                                                                                                                                                                                                                                                                                                                                              4. Oscillations
                                                                                                                                                                                                                                                                                                                                                                                1. Simple Harmonic Motion
                                                                                                                                                                                                                                                                                                                                                                                  1. Time period is the time for once complete swing
                                                                                                                                                                                                                                                                                                                                                                                    1. The displacement is about an equilibrium position
                                                                                                                                                                                                                                                                                                                                                                                      1. x = Acosωt
                                                                                                                                                                                                                                                                                                                                                                                        1. ω = 2πfrad/s
                                                                                                                                                                                                                                                                                                                                                                                        2. Acceleration
                                                                                                                                                                                                                                                                                                                                                                                          1. Proportional to the displacement
                                                                                                                                                                                                                                                                                                                                                                                            1. Is always directed towards the equilibrium position
                                                                                                                                                                                                                                                                                                                                                                                              1. a = -kx
                                                                                                                                                                                                                                                                                                                                                                                                1. a = -ω^2x
                                                                                                                                                                                                                                                                                                                                                                                            2. Time and Frequency
                                                                                                                                                                                                                                                                                                                                                                                              1. T = 2π√ m/k
                                                                                                                                                                                                                                                                                                                                                                                                1. Pendulum
                                                                                                                                                                                                                                                                                                                                                                                                  1. F = -T x/L
                                                                                                                                                                                                                                                                                                                                                                                                    1. a = -g x/L
                                                                                                                                                                                                                                                                                                                                                                                                      1. T = 2π√L/g
                                                                                                                                                                                                                                                                                                                                                                                                    2. Resonance
                                                                                                                                                                                                                                                                                                                                                                                                      1. Free Oscillations
                                                                                                                                                                                                                                                                                                                                                                                                        1. It will have a constant amplitude
                                                                                                                                                                                                                                                                                                                                                                                                          1. It swings at a constant, natural frequency
                                                                                                                                                                                                                                                                                                                                                                                                            1. When the driving and natural frequency match, it goes into resonance
                                                                                                                                                                                                                                                                                                                                                                                                          2. Forced Oscillations
                                                                                                                                                                                                                                                                                                                                                                                                            1. A periodic driving force causes the driving/forced oscillation
                                                                                                                                                                                                                                                                                                                                                                                                              1. e.g Marching soldiers on a bridge
                                                                                                                                                                                                                                                                                                                                                                                                              2. E = 1/2 kA^2
                                                                                                                                                                                                                                                                                                                                                                                                                1. E = Ek + Ep
                                                                                                                                                                                                                                                                                                                                                                                                              3. Damping
                                                                                                                                                                                                                                                                                                                                                                                                                1. The action of forces such as friction
                                                                                                                                                                                                                                                                                                                                                                                                                  1. Removal of energy from a system
                                                                                                                                                                                                                                                                                                                                                                                                                2. Gravitational Field
                                                                                                                                                                                                                                                                                                                                                                                                                  1. The Universe
                                                                                                                                                                                                                                                                                                                                                                                                                  2. Matter
                                                                                                                                                                                                                                                                                                                                                                                                                    1. Fields
                                                                                                                                                                                                                                                                                                                                                                                                                      1. Particles
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