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CreativeKai 03

Computers

4.1 Machines and computational modelling

  • The input-process-output-model
    • Input: To enter data into a computer.
    • Process: To change the meaning or format of some data.
    • Output: To display or output data that has been processed (or has been stored).
  • A computer is a machine that takes some kind of input from its surroundings, processes the input according to given rules, and provide some kind of output.

 

 

 

  • Computational models:
    • Sequential: One in which instructions are executed one after another. There may be branches in the program, but the general principle is that each instruction follows on from the previous one.
    • Parallel: One in which each program instruction is executed simultaneously on multiple processors in order to get the results faster. Using multi-cores in processors is an example of parallel computing. It is by using parallel processing that super computers are getting faster and faster.
    • Multi-agent: one in which computer systems co-operate and co-ordinate with other agents to achieve their goals. Swarm robots are examples of multi-agents.

4.2 Hardware

  • Stored programs: the von Neumann model
    • Von Neumann architecture: Computer design in which the program is stored in memory with the data.
    • Central processing Unit (CPU): hardware device that carries out the processing in a computer.
    • Random-access memory (RAM): A temporary store for data and instructions.
    • Bus: A group of connections between devices in a computer
    • Fetch-decode-execute cycle: Sequence of steps carried out repeatedly by a CPU.

 

 

 

 

  • Hardware components of a computer system RAM and ROM
    • Writing: When the CPU sends data to memory to be stored at a given address.
    • Reading: When the CPU retrieves the data stored at a given address.
    • Memory address: A number that uniquely identifies a (memory) storage location.
    • RAM is described as volatile (memory that is erased when the power is turned off).
    • Read-only memory (ROM): Memory that cannot be altered and is not lost when the power is turned off. Is non-volatile (memory that is not lost when the power is turned off).
  • Cache memory
    • Third kind of memory.
    • Small amount of fast, expensive memory that is used in-between two devices that communicate at different speeds.
    • Cache: memory used to make up for the difference in speed between two internal components.
  • Fetch-decode-execute: In detail
    • Arithmetic/logic unit (ALU): The part of the CPU that performs calculations and logic operations.
    • Register: A storage location inside the CPU used to hold an instruction, an address or other single item of data.
    • Control unit: The part of the CPU that organises the actions of the other parts of the CPU.
    • Clock: An electronic device inside a CPU that ‘ticks’ at regular intervals and is used to synchronise the actions of the other parts of the CPU.
  • Secondary storage: Any kind of permanent storage to which the contents ROM/RAM are copied (usually a hard disk, optical or solid-state device).
    • Magnetic storage: Secondary storage that works by magnetising parts of a substance as north and south poles to represent binary 1s and 0s.
    • Optical storage: Secondary storage that works using differences in light reflection from a material.
    • Solid-state storage: Secondary storage that works by storing charge.
  • Cloud storage: Secondary storage often belonging to a third party, that is accessed via a network, usually the internet, and do is not in the same physical place as the machine’s RAM/ROM. Files stored ‘in the cloud’ can be accessed from anywhere via an internet connection.
    • Virtualisation: Any process that hides the true physical nature of a computing resource, making it look different, usually to simplify the way it is accessed.
  • Embedded systems: Are cheap, low-power computers that are dedicated to a specific task.

4.3 Logic

  • Truth tables: A table showing all possible combinations of the inputs and outputs of an operator.
  • Boolean: Something that can take only the values True or False; named after English mathematician George Boole.
  • Logic circuit: An electronic circuit that has inputs and outputs that follow one of the Boolean operators.
  • AND, OR and NOT are called logical or Boolean operators. They are used in selection statements such as IF.
  • The order of precedence is: brackets, NOT, AND, OR.

4.4 Software

  • Software: The set of programs run by a computer system.
  • Application software: Software that performs a task that would otherwise be done by hand, perhaps with pen and paper.
  • Operating software: Software designed for particular hardware and which manages other programs access to the hardware.
  • Utility software: Software that does a useful job for the user that is not essential to the operating system and not the reason for using a computer in the first place.
  • Operating system
    • Scheduling; The algorithm that the OS uses to allow each running process to use the CPU.
    • Paging: The algorithms the OS uses to move programs from RAM to disk and back again when needed once main memory is full.
    • Concurrent: Processes that run apparently at the same time are described as being concurrent.
    • Authentication: The process of proving to a computer system who you are.
    • User interface: The way the user interacts with the operating system.
  • Back-up: A copy of files in another location so that they are still available if the original copy is damaged or lost.
  • Defragmenter: A utility that moves file clusters on a disk so they are closer to each other in order to speed up disk access.
  • Virus: Software that is designed to make and distribute copies of itself, usually for a malicious purpose.
  • Spyware: Software, possibly a virus, that is designed to be installed secretly on a computer and record private information as the user enters it.
  • Firewall: A utility that controls program access to the network, both incoming and outgoing.
  • Computer models
    • Heuristic: A type of algorithm capable of finding a solution to a problem quickly and easily, by using a combination of trial and error and educated guesswork to cut corners and eliminate less likely alternatives.
    • Monte Carlo methods: Carrying out a statistical analysis of a number of random samples in order to obtain approximate solutions to a problem.
    • Neural methods: Processing information in a similar way to human brains and learning and adapting over time.

4.5 Programming language

  • Low-level programming language: A programming language that is closely related to the CPU’s machine code.
    • Instruction set: The list of all possible commands a particular CPU knows how to carry out.
    • Machine code: The binary codes representing each of the instructions in the instruction set.
    • Translator: A program that converts source code into machine code. 
    • Source code: The text of the program that a programmer writes.
    • Assembly language: A low-level language written using mnemonics.
    • Mnemonic: A short, simple, acronym that represents each of the instructions in a CPU’s instruction set.
  • Compiler: A translator that converts high-level language source code into object code, often machine code.
  • Interpreter: A translator that converts high-level language source code into object code, often machine code.
  • Humans program computers mostly using a range of high-level languages, but sometimes in assembly language.

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