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Shez F Inglês 101 flashcards

Flashcards do conjunto (101)

  1. 1What is Telegraphy, the type of connection it uses1 - Sending an signal transmitting of information which was encoded
    2 - Send data via message switching
    3 - Uses Connection-less
  2. 2What is Telephony, what it uses and the type of connection it uses1 - The ability to transmit voice
    2 - Uses Circuit switching
    3 - Connection oriented
  3. 3What are Connection-less and Connection Oriented1 - Connection-less is that if you send multiple message, may take a different route
    2 - Connection oriented is a service
  4. 4What is Message switching1 - No dedicated lines between sender and reciever
    2 - If you send multiple messages, they may take different routes to reach destination
  5. 5What is Circuit switching1 - Dedicated line between sender and receiver
    2 - Establish a connection, talk, then you close
    3 - All the information is on the same line
    4 - Provides Connection Oriented Service
  6. 6Name and Describe the 3 Phases of Circuit Switched Systems1 - Call set-up - establish a call
    2 - Communicate - Send/Receive information
    3 - Tear-down - When you hang up
    Kys Alex ty.
  7. 7What is a Protocol1 - Use this to communicate
    2 - Gets all possible events and actions in a system
    3 - Exact detail of message sent
  8. 8Protocol in Independent Systems1 - Protocols must be complete
    2 -Little errors could cause failure to network
  9. 9In Simple Terms, what is Addressing1 - How to make sure communication ends up in the right place
  10. 10What is a Hierarchical Addresses1 - Prefix of Numbers allows us to have a location for a given address
    2 - 0161 - Manny on the map
  11. 11What is a Flat Address and an Example of this1 - Given an address we have no idea where the device is
    2 - An example of this is a MAC Address.
  12. 12What are Connection-Oriented-Systems1 - Connection setup/teardown
    2 - If a failure occurs, may not be possible to continue
    3 -
  13. 13How do Connection-Less Systems get to their destinations1 - Using packet switching
  14. 14What is Packet Switching1 - Each transmission is an independent packet of data
    2 - Each packet is like an addressed envelope
  15. 15What is a simple diagram of a Packet, and what does each part contain1 - Header - Holds the address
    2 - Payload - Holds the data
  16. 16What is Statistical Multiplexing1 - Allow resource demand to exceed supply
    2 - Queue packets until available link capacity
  17. 17What are the 2 modes for Packet switching1 - Datagram
    2 - Virtual Circuit
  18. 18What is a Datagram and the type of connection it is used for1 - Applications aware of packet structure
    2 - Used for connection-less
  19. 19What is Virtual Circuit and the type of connection it is used for1 - Applications unaware of packet
    2 - Used for a non-physical connection
  20. 20What is the path selection for a datagram1 - Each packet is considered as a seperate message
    2 - Datagrams are like postcards
  21. 21What is inside the Header of a datagram1 - Destination (32 bits)
    2 - Sender (32 bits) - so we know where to reply to
    3 - Length (16 bits)
    4 - Type (16 bits) - The type of what the information os
  22. 22What is the path selection for virtual circuits1 - Emulate connection oriented over connectionless network
    2- Each packet contains a connection tag - used for path selection
  23. 23What is the Application view and the different examples of each one1 - Service Provided to Application
    2 - Data-Grams - Connection less
    3 - Virtual Circuits Connection Oriented
  24. 24What is the Physical view1 - How underlying network operate
    2 - Packet switching Connection Less
    3 - Circuit Switching Connection Oriented
  25. 25What is Communication Protocols1 - How and when Data is transmitted
  26. 26Describe what a layer is1 - Provides service to the layer above
    2 - Abstract complexity
  27. 27What are Reference Models1 - Specifying communication function across layers
    2 - OSI -7 layers
    3 - Internet Model- 5 layers
  28. 28From Top to Bottom, Name the layers in the OSI Model1 - Application
    2 - Presentation
    3 - Session
    4 - Transport
    5 - Network
    6 - Data Link
    7 - Physical
  29. 29From Top to bottom, what are the layers of the Internet Model1 - Application
    2 - Transport
    3 - Network
    4 - Link
    5 - Physical
  30. 30Define the Physical Layer and examples of this1 - Mechanical and electrical specification
    2 - Plugs and sockets
    3 - we use symbols
  31. 31What is the Data Link layer1 - Frame based transmission
    2 - Sends and receives bytes to and from Host
    3 - Basic error checking
  32. 32What is the Network Layer1 - Uses packets which are formed from one or more layers
    2 - independent host to host transmissions
    3 - introduces network addresses and routable addresses
    4 - Allows us to communicate
    5 - Provide network independent message service
  33. 33What is the transport layer1 - Uses segments - formed from 1 or more packets
    2 - user oriented global addressing scheme
  34. 34What is Upper Layer Architecture1 - Session, Presentation and Application
    2 - Provide user oriented services
  35. 35What is the Session Layer1 - Provides value added services
    2 - Ability to restart a connection at agreed point
  36. 36Presentation Layer1 - Data representation
    2 - Compression
    3 - Encryption
  37. 37What is the Application Layer1 - Application of the Internet such as FTP, DNS
  38. 38What are the Characteristics of the Physical Layer1 - Mechanical - size of the plug
    2 - Electrical - specifies voltage
    3 - Functional - desfines pin allocation
    4 - Procedural - defines rules for using switching functions
  39. 39Elements of the Physical Layer1 - Bit - propagates between transmitter receiver pairs
    2 - Physical link - line between transmitter and reciever
  40. 40Example of Guided Media1 - Twisted pair - insulated copper wires
  41. 41Example of Unguided Media1 - Radio - No physical wire
  42. 42What is DIgital transmission1 - How bits are transferred across a physical medium
  43. 43What is Binary Encoding, Pros and Cons and what you do1 - Using binary number
    2 - 1 Is mapped high
    3 - 0 is mapped low
    4 - Pros - Simple and cheap
    5 - Cons - No self CLocking feature
  44. 44What is Manchester Encoding, Pros and Cons and what you do1 - Using the transition of numbers
    2 - Transition of 1 > 0 = High to Low
    3 - Transition of 0 > 1 = Low to High
    4 - Good for self clockign feature
    5 - Only using half of the bandwidth utilisation
  45. 45Differential Manchester Encoding, Pros and Cons, and what you do1 - When there is a one, You do a Z, until it hits another 1. When it hits another 1, it flips it.
    2 - Pros is good self clocking feature
    2 - Cons is that is complex
  46. 46What is Multiplexing and the Types1 - Multiple conversations over one cable
    2 - Frequency Division MultiPlexing
    3 - Time Division multiplexing
  47. 47What is Frequency Division Multiplexing1 - Band is split between the user
    2 - Each user is allocated frequency
    3 - Eg TV
  48. 48What is Time Division MultiPlexing1 - User has a time slot
    2 - During time, user has full bandwidth
    EG Skype (VOIP)
  49. 49Types of Time Division Multiplexing1 - Synchronous
    2 - Asynchronous
  50. 50What is Synchronous TDM and Pros and Cons1 - fixed slot allocation
    2 - Sender can only send in one allocation
    3 - Pros - Easy to implement
    4 - Cons - Waste resources
  51. 51What is Asynchronous, and Pros and Cons of it1 - Packets are processed upon arrival time
    2 - Pros - optimal bandwidth usage
    3 - cons - additional processing
  52. 52What is a Data Link Layer1 - Access networks and how frames are sent across individual networks eg LAN
  53. 53What is Framing1 - Blocks of frames which are exchanged
    2 - Node a sent across to node B
    3 - Node b collections and deposits in memory
  54. 54What is Error Detection1 - To detect an error and correcting these to
  55. 55Why do we need error Detection in Link Layers1 - Errors can be introduced in to frames
  56. 56What is Parity Checking1 - Single Bit Parity - Detect single bit errors
    2 - 2D bit parity - detect and correct single bit errors
  57. 57What is Checksum1 - To detect error in a packet ( Used in transport layer only)
    2 -
  58. 58What is the Cyclic Redudancy Check1 - View data bits as a binary number
    2 - Implement a function, if a non zero remainder, then an error, else its fine
  59. 593 Functions of Data link layer1 - Framing - Ids the start and the end of a message
    2 - Error control - detects and corrects transmission errors
    3 - Media access control - controls when computers transmit
  60. 60What is Media Access Control1 - Point 2 point Connection - uses simple 2 way handshake
    2 - Shared media - Used for LANS
  61. 612 types of Links1 - Point to Point - point 2 point link between ehternet switch, host
    2 - broadcast - shared wire or medium
  62. 62What are multiple access protocols1 - Single shared broadcast channels
    2 - Determines how nodes share channel
    3 -
  63. 63What is Slotted aloha and Pros and Cons for it1 - When node obtains frame, wait for next and transmit.
    2 - If no collision = sucess
    3 - If collision = retransmit
    4 - Pros - Easy to implement
    5 - Cons - Idle slots
  64. 64What is Unslotted Aloha1 - No Synchronization required
    2 - When first arrives, transmit immediately
    3 - Collision probability increased
  65. 65What is CSMA1 - Carriable - signal used to carry data
    2 -CSMA - listens before transmit
    3 - if someone else is talking, stop
  66. 66What is CSMA/CD1 - Collision detection CSMA
    2 - 2 nodes may not hear each other
  67. 67What is Ethernet1 - Most common used link layer
  68. 68Frame Structure of Ethernet1 - Preamble - 7 bytes to sync receiver sender
    2 - dest addr -
    3 - src addr -
    4 - Data
    5 - CRC
  69. 69Ethernet Switches1 - Relay frames at the link layer
    2 - store and forward ethernet frames
    3 - self learning
    4 - dont have mac addresses
  70. 70What is a switch forwarding table1 - Each switch has a table entry
    2 - switch learns which host can be reached through which interfaces
  71. 71What is a Virtual Network1 - Having a network without physically having one
    2 - Single broadcast domain
    Illuminati Confirmed
  72. 72What are the differences between Switches and Routers1 - Both are store and forward - routers example network layer headers. siwtches example link layer headers
    2 - both have forwarding tables - routers compute tables. Switches learn forwarding
  73. 73What is Traffic Isolation1 - Frames to and from port 1-8 can only go to them ports
  74. 74What is Connectionless network protocol1 - Allows us to transmit information between web pages
    2 - best effort - packets may be lost
    3 - packets may be duplicated or delayed
  75. 75Key Internet Design Decisions1 - Test Before Release
    2 - Simplicity - Avoid unnecessary features
    3 - Modularity - Protocol stack of independent layers
    4 - Heterogeneity - allow different network hardware
    5 - Spread load as evenly as possible
  76. 76What is IPv41 - Current Generation of protocol
  77. 77What is the IP Packet Header Length1 - Length of bit of information that you are sending across the netwrok
  78. 78What is the Diffeserv in an IP Paclet1 - Allows people to grade the traffic sending
  79. 79What is the Length in the IP packet1 - Length of whole IP Packet in bytes, includes the ip header and the payload
  80. 80What causes Fragmentation1 - If a length is 1500 and we try to send more than that, we have fragmentation
  81. 81Transparent Fragmentations1 - If network cant carry the data you are sending
    2 - send it across using multiple bots
  82. 82Non transparent fragmentations1 - if you fragment a packet, you leave it fragmented until the end system de frags it
    2 - If you lose fragments, then you wil have to send the whole thing again
  83. 83Fragmentation Identifier1 - Sending host uses incrementing in each packet
    2 - Receiver with same ID belong to same source packet
  84. 84Fragmentation Offset1 - indication of each fragmentation starts in each packet
    2 - tells receiver where each fragment sits in the original packet
  85. 85Time to live1 - Time to live for a packet
    2 - When = 0 the packet is discarded
  86. 86IPV4 Addresses1 - 32 Bit /4 byte Identifier
    2 - Value stored in header field are those 4 values put together
    3 - 127.0 - network identifier
    4 - 0.1 - host identifier
  87. 87What are private Addresses1 - You cannot announce these outside your organisation
    2 - These addresses are meaningless outside an organisation
  88. 88What are special addresses1 - These are to do with communicating with more than one device at a time
  89. 89Multi-Cast Addresses1 - Packets are delivered to a group of interested devices
    Used in media or distribution services
  90. 90BroadCast Addresses1 - For delivery to all devices on a local network
    2 - Every device on your network will get a copy fo the acpket
    3 - Good for broadcasting messages
  91. 91Special Addresses1 - Used where we dont know what addresses we are dealing with
  92. 92ICMP - Internet COntrol Message1 - Routers can send error messages to source devices
    2 - Used to reports errors back to source
  93. 93Using Traceroute1 - Finding a path
    2 - Need to find single path to destination
  94. 94Linking network and data link layer1 - ethernet address = data link layer
    2 - ip address = network layer
    3 - network layer - end to end
    4 - data link layers - address end point on same physical link hop by
  95. 95What is ARP Cache1 - Table of which says this IP address is this mac address
  96. 96Gratious ARP1 - Sent on address configuration
    2 - puts values in tables
  97. 97PRos and COns with ARP1 - pros they are simple
    2 - easily spoof addresses and fake replies
  98. 98What is MPLS, pros and cons1 - Multi protocol label switching
    2 - high speed ip forwarding using fixed length label
    3 - pros are that it is flexible
  99. 99MPLS Routing vs IP Routing1 - MPLS routing - path to destination can based on source and dest address
    2 - IP routing - path to destination determined by detinsation address alone
  100. 100What is DHCP1 - Getting your ip address
    2 - allows a computer to join a network without having an ip address address
  101. 101What does DHCP do1 - Assigns a unique ip address
    2 - Used by isps t

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FlashCards sobre 203Full, criado por Shez F em 28-04-2017.
Criado por
Shez F
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