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PS443 W7 Readings Notes

Helen Li PS443 - Societal Psychology Postgraduate Inglês 26 flashcards

Flashcards do conjunto (26)

  1. 1ACKERMAN ET AL (2010): INCIDENTAL HAPTIC SENSATIONS INFLUENCE SOCIAL JUDGMENTS AND DECISIONS-6 experiments involving weight, texture and hardness
    -touch is first sense to develop, critical means of info acquisition, environmental manipulation
  2. 2Results of 6 experiments-heavy objects made job candidates seem more important, more serious
    -Rough objects made social interactions more difficult
    -Hard objects increased rigidity in negotiations
    -Basic tactile sensations influence higher social cog processing in dimension specific, metaphor-specific ways
  3. 3Heaviness and lightness-weighty matters, gravity of situation
    -influence of weight on impression formation
    -those who used heavy clipboards rated candidates as better overall
    -allocated more money to social issues in heavy clipboard condition than light
  4. 4Roughness and smoothness-having a rough day, coarse language
    -those who completed rough puzzle rated interaction as harsher, more difficult than those who did smooth puzzle
    -roughness changed evaluation of social coordination (consistent with "rough" metaphor)
  5. 5Ultimatum game-texture changed impressions about social coordination
    -roughness appeared to promote compensatory bargaining behaviour in situation perceived as uncoordinated
    -didn't merely produce more negative behaviour overall however
  6. 6Hardness and softness-metaphorically associated w/ stability, rigidity, strictness
    -"she is my rock", "hard-hearted"
    -Those who felt hard object judged employee to be more strict/rigid
    -Those who sat on hard chairs judged employee to be more stable, less emotional but NOT more positive overall
  7. 7Conclusive points-Neural cueing for particular dimensions of touch exp map onto those that register for associated metaphorical concepts
    -first impressions liable to be influenced by one's tactile environment
  8. 8NIEDENTHAL ET AL (2005): EMBODIMENT IN ATTITUDES, SOCIAL PERCEPTION AND EMOTION-social processing involves embodiment
    -refers to both actual bodily states and to simulations of exp in brain's modality-specific systems
  9. 9Amodal architectures-software of mind indep of hardware of body and brain
    -this is computer metaphor
    -motor system dutifully execute's central executive's commands
    -much research dispute body and brain as separate, but most still accept higher level cognition operates amodally
  10. 10Embodied architectures-cog reps and operations fundamentally grounded in physical context
    -all cognition (incl higher level processes) relies on grounding in modalities/body
  11. 11Offline embodiment evidence-ppl who listen to vignettes incl spatial descriptions, perform approp eye movements up and down as if actually there in situation
    -ppl are faster at judging sensibility of sentence when its meaning is compatible w/ hand movement required for response
  12. 123 AREAS FOCUSED1. ATTITUDES
    2. SOCIAL PERCEPTION
    3. EMOTION
  13. 131. ATTITUDES - online-body involved in acquisition, use of attitudes
    -attitude linked w/ posture
    -amount of weight applied on edge of chair to nearest person as indication of how positive their attitude to other was
    -nodding/shaking head can influence your preference to objects, incl unfamiliar ones
  14. 141. ATTITUDES - offline=make pulling responses faster when responding to +ve words (pushing for -ve)
    -those who did approach behaviour during name generation retrieved more names of ppl they liked
  15. 152. SOCIAL PERCEPTION-mimicry and imitation - perceivers imitate facial gestures of perceived others
    -imitation = ppl engaged in convo tend to synchronize their latency, rate of speech, duration of utterances, other speech characteristics
  16. 16Imitation2 adaptive roles: (1) support fast learning
    (2) social contagion (inducing congruent emotional states in others)
    -we mimic when others are present
    -embodied responses are engaged when ppl manipulate info offline about others stored in LT memory
  17. 173. EMOTION - online-when we see others grimace we grimace too
    -magnitude of grimace increased with how clearly they could see it
    -exposed subliminally to happy faces later resulted in more approach-oriented behaviour
    -mimicry of emotional gestures = mechanism that supports empathy?
    -brain activation of regions for pain when painful stimulation applied to partner's hand
  18. 183. EMOTION - offline-those induced to smile recalled happier material better
    -sitting upright resulted in feeling more pride than sitting slumped
  19. 19PSS theory-modality specific states also used to represent situations in offline processing
    -cog system uses re-enactments (simulations) of them instead
    -Convergence zones theory: there are systems of feature maps residing in sensory modalities + in limbic systems of emotion
    -later conjunctive neurons reactivate states of processing in each modality and across without input from original stimulus
    -multimodal reps of categories as SIMULATORS (conceptual processing = SIMULATION)
  20. 20SIMULATION PROCESS-highly dynamic, context dep
    -implement various representational types
    -binding of simulators to perceived OR simulated ppl naturally implements propositions
    -they can also represent abstract concepts (contrary to criticism)
  21. 21SItuated conceptualizations-situate our reps of categories
    -simulation of a category in background situation
    -stereotypes situated in multimodal conceptualizations of social categories
    -eg elderly stereotype content incl embodiments of slow motor movements
    -switching costs when changing modalities
  22. 22CRITICISMS OF EMBODIMENT THEORIES-need to explain how some cog activity can occur without involvement of bodily states and modality-specific simulations
    -bodily feedback too undifferentiated, too slow to serve as basis of exp
    -same bodily state associated w/ diff cog, emotional reps
    -not good at representing abstract concepts
  23. 23RESPONSES TO CRITICISMS-ppl flexible with their use of embodied info
    -shallow vs deep processing - simulate only when needed (goal-driven)
  24. 24KEY POINT about EC (and amodal theories)symbolic processing characteristic of human cognition grounded in embodied representations
    -just because amodal theories can be configured post hoc to explain embodiment effect isnt effective - what is better is if they could predict these effects a priori but they never have
  25. 25MORE KEY POINTS-EC effects don't just naturally follow from amodal theories
    -can help us understand learning and unlearning affectively charged cognition
    -social attitudes, prejudice and conditions that allow for these to be expressed
  26. 26MOOD CONGRUENCE-EC can explain why and when it occurs
    -simulation relies on same modality specific systems that represent inducedemotion, judgement's current mood and simulation can potentially interact
    -when judge is feeling happy and judging happy person, mood and target consistent
    -if judge were sad and judging happy person, mood and target conflict leading to lowering judgment
    -should only occur when shared rep systems are used both to represent mood and target

Informações

Descrição
Embodied Cognition Readings
Criado por
Helen Li · dez 2015
Atualizado
19 fev 2016
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5
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