O GoConqr está de visual novo! Conte para nós o que você achou.

Mapa mental

Video Games and Piracy

Adam Fraser DMIS Inglês

Conteúdo do mapa

Video Games and Piracy

  1. Piracy

    • Online Piracy
      • 1980s FTP and IRC protocols created
        • 1990's - WWW (1990), MP3 (1991), Winamp (1997), Digital Millennium Copyright Act (1998), Napster (1999)
      • Napster: pioneering p2p file sharing
        • Numberous attempts to shut down by artists, killed by DMCA
          • Piracy moved to BitTorrent and Limewire
          • Torrent sites like Pirate bay are legal to stay open under swedish law cause they dont host copyrighted material
    • Peer-to-Peer file Sharing
      • BitTorrent trackers identifies the swarm and helps the client trade pieces of the file you want with other computers
    • Prevalent due to technological advance
      • Pre-digital: Lack of tech exoertise, High risk/small gains/low quality
  2. Piracy and Games

    • Good or Bad?
      • Some argue that piracy is legitimate reaction to high cost of games and corporate greed
        • Pc games are usually cheaper than console equivalents
          • Developers suffer loss of income; indy developers can go out of business entirely
        • Piracy drives up cost of games for legit customers
          • Fewer PC exclusives; delayed releases; bad ports
    • In 2011, for every 1 game sold 4 pirated. Loss of £1.45 billion in 2010, 1000's of fewer jobs
      • UKIE runs 24-hour IP crime unit
      • Global piracy is estimated to have cost the US games industry over $3 billion in 2007
    • PC market particularly vulnerable
      • The Witcher 2 pirated around 4.5 million times. Sold 1m legit copies in same period
        • Consoles can be "modded"
          • Ubiquitous internet connections help Sony et al. stay one step ahead
  3. Anti-Piracy measures

    • DRM
      • Online passes (and bonus content)
      • "Feelies" (physical content included in the box)
      • Deliberate bugs and other issues into pirated games
      • Raising consumer awareness
      • Access control technologies that can be used by publishers to limit the usage of digital content and devices
      • Describe any technology that inhibits uses of digital content not desired or intended by the content provider.
      • Does not refer to other forms of copy protection which can be circumvented without modifying the file or device, such as serial numbers
      • Prevents games being played or installed at all e.g. SecuROM
        • Can be "always on" or one- off checks
      • Bad?
        • DRM controls what you can and cant do with the media and hardware you've purchased
        • Bad: Can punish legit customers, poor user experience arguably drives users to piracy
        • When DRM stops working, your game stops working
        • BAD: Adds to the cost of games
        • Bad PR for games companies
        • ALL DRM CAN BE CRACKED (eventually)
        • Good?
          • Online Passes (and bonus content)
          • Especially effective (it is believed) for games with large multiplayer component e.g COD, MASS EFFECT
          • Also aimed at curbing the second-hand market
          • Highly unpopular: Ubisoft and EA have discontinued theirs, banned on PS4 (due to PS+ requirement)
  4. Preserving Gaming Heritiage

Informações

Descrição
DMIS Mapa Mental sobre Video Games and Piracy, criado por Adam Fraser em 10-05-2017.
Criado por
Adam Fraser
Visualizações
6
Avaliação

Fale Conosco

Sobre o que é sua mensagem?

O que você acha do novo visual?

Você gostou?