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Bootcamp Bootleg: Design Thinking

PILAR FERNÁNDEZ QUISPE Espanhol

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Bootcamp Bootleg: Design Thinking

  1. Seven mindsets

    • Show Don’t Tell
      • Communicate your vision in an impactful and meaningful way.
    • Focus on Human Values
      • Empathy for the people is fundamental to good design.
    • Craft Clarity
      • Produce a coherent vision out of messy problems.
    • Embrace Experimentation
      • We build to think and learn.
    • Radical Collaboration
      • Bring together innovators with varied backgrounds.
    • Bias Toward Action
      • Bias toward doing and making over thinking and meeting.
    • Be Mindful Of Process
      • Know where you are in the design process.
  2. Modes

    • Empathize
      • is the foundation of a human-centered design process
    • Define
      • is when you synthesize your empathy findings into needs
    • Ideate
      • is the design process that generates radical design alternatives
    • Test
      • is the chance to get feedback on your solutions to make them better
    • Prototype
      • is getting ideas out of your head and into the physical world
  3. Methods

    • What? | How? | Why?
      • It is a tool that can help you drive to deeper levels of observation.
    • Video Editing
      • Editing can make or break a video: the story is supported or undermined.
    • User Camera Study
      • It allows to understand a user’s experience by seeing it through their eyes.
    • Shooting Video
      • It is a powerful medium for communicating ideas, insights and stories.
    • Interview Preparation
      • In following up with users it is imperative to plan your interviews
    • Storytelling
      • Stories are a great way to connect people with ideas, at a human level.
    • Interview for Empathy
      • Understand a person’s thoughts allows determine how to innovate for him or her.
    • Feedback Capture Grid
      • It can be used to facilitate real-time capture of feedback-times.
    • Extreme Users
      • Designers engage with users to understand their needs.
    • Wizard of Oz Prototyping
      • It can be used to fake the functionality that you want to test with users.
    • Analogous Empathy
      • Analogies can be a powerful tool for developing insights that aren’t obvious.
    • User-Driven Prototyping
      • They are useful in early empathy work to facilitate a kind of conversation.
    • Story Share-and-Capture
      • The end goal is to understand what is really going on with each user.
    • Identify a Variable
      • Test it helps you understand what kind of prototype you are going to create.
    • I Like, I Wish, What If
      • It is a simple tool to encourage open feedback.
    • Assume a Beginner’s Mindset
      • Assume a beginner’s mindset in order to put aside the biases.
    • Saturate and Group
      • The goal is to synthesize data to you in creating design solutions.
    • Empathy Map
      • It is one tool to help you synthesize observations and draw out unexpected.
    • Journey Map
      • It can be used for your own empathy work, or to communicate your findings.
    • Composite Character Profile
      • It can be used to bucket interesting observations into one specific character.
    • Powers of Ten
      • It is a reframing technique that can be used as a synthesis or ideation method.
    • Prototype to Decide
      • A prototype can frequently resolve team disagreements and help a team decide.
    • Testing with Users
      • It is a fundamental part of a human-centered design approach.
    • Prototype to Test
      • The way you test your prototypes is by letting users experience them.
    • Prototype for Empathy
      • It is common practice to test prototypes with users to evaluate solutions.
    • Impose Constraints
      • Imposing constraints with intention can increase your creative potential.
    • 2x2 Matrix
      • It is tool to scaffold conversation about your users and problem space.
    • Point-of-View Want Ad
      • It can be a good way to express your distilled findings in an intriguing format.
    • Bodystorming
      • It is a unique method that spans empathy work, ideation, and prototyping.
    • Critical Reading Checklist
      • It is a tool used to determine whether a team has arrived at a meaningful, unique POV.
    • Design Principles
      • They are strategies to solve a design challenge independent of a specific solution.
    • “How Might We” Questions
      • HMW questions are short questions that launch brainstorms.
    • Point-of-View Analogy
      • It can be a concise way to capture how you define the design challenge.
    • Brainstorming
      • It is a great way to come up with a lot of ideas.
    • Point-of-View Madlib
      • It provides a scaffolding to develop your point-of-view (POV).
    • Facilitate a Brainstorm
      • Good facilitation is key to a generative brainstorm.
    • Why-How Laddering
      • It can be used to flesh out a number of needs, and find a middle stratum.
    • Selection
      • When ideating design solutions give some thought to how you select ideas.
    • Stoke
      • Stoke activities help teams loosen up and become mentally and physically active.

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Mapa Mental sobre Bootcamp Bootleg: Design Thinking, criado por PILAR FERNÁNDEZ QUISPE em 26-05-2020.
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