Mapa mental
Year 9 - Item 1
Conteúdo do mapa
Year 9 - Item 1
Spike Prime Robot
- Touch Sensor
- This sensor is used to detect if the object in the way is movable or immovable using a true or false statement
- Distance Sensor
- The distance sensor is used to determine the distances from the object to properly navigate around or move out of the way
- Motors
- Motors help the robot move through out the map. They move 360 degrees, forward and backward
- Colour Sensor
- The sensor is used to line follow, the robots use this to see the colours to determine wether to turn left or right.
- Touch Sensor
Task Requirments
- Self-Determined Criteria
- Accuracy
- Ability to read the same line after moving off
- Precision
- Being able to manoeuver around
- Constraints
- Code baseline execution
- Time tracking
- Prject to be coded using Spike Prime and Spike Prime Robot.
- Accuracy
- Prescribe Criteria
- Follow a safe path to the exit
- use proper sensors needed to complete
- understand that challenge
- have a chosen challenge
- Use sensor to identify any dangers or obstacles.
- have a chosen challenge
- use ultrasonic sensor
- be able to manoeuvre around
- Use sensor(s) to avoid or manoeuvre any dangers or obstacles.
- use a range of sensors to complete
- arrange code to reflect chosen challenge
- have a chosen challege
- Complete a room-specific challenge.
- check whether its an immovalble or movable object
- complete code for chosen challenge
- decide on a challenge
- Follow a safe path to the exit
- Self-Determined Criteria
Planned Response
- Poison Ivy Challenge
- This challenge is designed to be coded in a way that the robot uses its distance sensor to determine that it has to move around the poison ivy and then get back on track.
- Rock-fall Challenge
- This challenge is designed to be coded in a way that the robot uses its touch and distance sensor in a true and false statement to determine if the fallen rock is movable and to move it out of the way.
- Poison Ivy Challenge
Code Constructs
- IF statements
- code type used to help program make a decision
- for example, a true or false statement
- code type used to help program make a decision
- FOR loops
- code type used to repeat a block of code a certain amount of times
- for exaple, is my count equal to or less than 5 ?
- code type used to repeat a block of code a certain amount of times
- IF statements
Algorithm
- Assginments
- stores an important value into a variable
- Example
- stores an important value into a variable
- Sequence
- the order in which the computer runs lines of code
- Example
- the order in which the computer runs lines of code
- Selection and Condition
- condition evaluates true or false, selection is a control structure used to make decisions and change its execution based of a condition
- Example
- condition evaluates true or false, selection is a control structure used to make decisions and change its execution based of a condition
- Iteration
- the process of repeating a block of code multiple times
- Example
- the process of repeating a block of code multiple times
- Assginments
Informações
- Descrição
- Year 9 Digital Technologies Mapa Mental sobre Year 9 - Item 1, criado por Kiara K em 07-08-2026.
- Criado por
- Kiara K
- Visualizações
- 1
- Avaliação
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