How People Feel
Slides do conjunto (13)
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- -Joy, sadness, contempt, fear, disgust, surprise, and anger.
- -Emotions are expressed through gestures
- -Moods last longer then emotions
- -Attitudes are more cognitive
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Emotions and Muscles are connected
- -We mirror one another's emotion
- -If your design has a sad element, it may negatively affect your user's emotion
- -Keep your users facial expression in mind when designing. If a user has to squint to read it could create a permanent frown the will make the user sad.
- -Media with someone smiling can positively effect your user
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- -Information that emotionally effects user is remembered better
- -Use anecdotes instead of data
- -Give a message that invokes emotion or empathy
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Smell evokes emotion and memories
- -A smell can remind you of past experiences both good or bad
- -Companies often use smell to persuade their users to interact a certain way
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- -There are good and bad surprises, but our brains react in a somewhat similar way for both experiences
- -New things capture the user's attention
- -New change makes people try new things and return to your clients business
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- -People don't like to be at idle
- -People like to complete tasks that don't seem like busy work
- -People who are busy are happier
- -If you make people wait, give them something to do
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- -People desire beauty in their lives
- -Use pastoral scenes in your design to give user since of nature on the web
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Look and Feel can indicate trust
- -Content us more important than design
- -Sites owned or ran by well known or respected organizations are trusted easier than others
- -People make quick trust decisions when visiting a site
- -The first indicator of trust is the design (color, layout, etc.)
- -Second and most important indicator of trust is the content of the design
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- -Music can be pleasurable
- -Music effects people differently so be sure to know your audience
- -Letting your users add music to your design's experience is a good way to engage them and could become addictive for them
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- -If something is hard to obtain or achieve people feel it has worth
- -People like groups they have to endure hardships to join
- -A scarcity of people means you are "one of the few" which tends to be a good feeling for people
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- -People don't know what the future holds
- -People remain close to the same happiness level the majority of their life no matter what negative or positive events happen in their lifetime.
- -People tend to overestimate the way they will feel about events that will happen in their life
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Emotion before and after an event
- -People tend to be more positive before and after an even more so than during the event
- -When designing draw out the planning (if the user is prompted to plan a trip or vacation) phase because it will excite the user.
- -User feedback to interaction will be more positive a few days after the interaction
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- -People are willing to try new things when they are in a happy mood
- -People like familiarity when sad
- -Craving for familiarity is directly tied to fear of loss
- -Brands give people closure
- -A message of fear or loss may be good for a seasoned brand
- -A message of fun or happiness is good for a new brand
Informações
- Descrição
- O usuário eliminou as informações de disciplina Slides sobre How People Feel, criado por Usuário eliminado em 27-04-2018.
- Criado por
- Usuário eliminado · abr 2018
- Atualizado
- 27 abr 2018
- Visualizações
- 10
- Histórico
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- Criado por Ty Pauley · 29 mar 2018
- Copiado por Ty Pauley · 27 abr 2018
- Avaliação