Computer Science 101

Descrição

Computer Science basics recommended as a first step to learning how to code or program
Joseph Jimenez
Quiz por Joseph Jimenez, atualizado more than 1 year ago
Joseph Jimenez
Criado por Joseph Jimenez mais de 7 anos atrás
16
0

Resumo de Recurso

Questão 1

Questão
What is syntax
Responda
  • Rules that must be followed when writing a program
  • Rules that specify defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language
  • Both A and B answers are correct

Questão 2

Questão
Byte code instructions are all of the following except:
Responda
  • Machine Code instructions
  • Generated by the compiler
  • Read and interpreted by the Java Virtual Machine (JVM)

Questão 3

Questão
One of the design tools used by programmers when creating a model of the program is
Responda
  • ALU
  • Pseudocode
  • Disk Drive

Questão 4

Questão
The Programming Process includes: Step 1 - [blank_start]Write[blank_end] the [blank_start]source[blank_end] code for your program Step 2 - [blank_start]Compile[blank_end] the source code with an appropriate compiler Step 3 - [blank_start]Execute[blank_end] the compiled, executable program to test it. Step 4 - [blank_start]Debug[blank_end] the program and find errors and fix them. Step 5 - [blank_start]Repeat[blank_end] as needed
Responda
  • Write
  • source
  • Compile
  • Execute
  • Debug
  • Repeat

Questão 5

Questão
What is an algorithm? A: An algorithm is a [blank_start]computational[blank_end] procedure whose steps are completely [blank_start]specified[blank_end] and [blank_start]elementary[blank_end].
Responda
  • computational
  • specified
  • elementary

Questão 6

Questão
Complex shapes can be simulated by a computer using a simple set of rules called:
Responda
  • affine transformation
  • entropy calculations
  • quantum mechanics

Questão 7

Questão
Examples of primitive data types include
Responda
  • byte, short, long, int
  • boolean, char (or string), double, float
  • all are primitive data types

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