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Flashcards

sdp7

Madina Umirbekova Inglês 26 flashcards

Flashcards do conjunto (26)

  1. 1Guerilla Usability Testingvery informal user involvement when little or no budget exists for usability testing
  2. 2Usabilitywhen something works well
    is ease of use
  3. 3The goal of usabilityto eliminate as many of the user’s questions as possible
  4. 4AttentionProcess of selecting thing to concentrate on, at a point in time, from the range of possibilities available
  5. 5Perception & RecognitionIs the organization, identification, and interpretation of sensory information in order to represent and understand the presented information, or the environment
  6. 6MemoryIs the faculty of the mind by which information is encoded, stored, and retrieved
  7. 7User Observation techniquesEarly design and requirement gathering
    Internal discovery
    Survey
    Data analysis
    Usability testing (competitive analysis)
    Observational field visit
    Focus groups
  8. 8User PersonasPeople who use product or service
  9. 9Personas, scenariosSituations in which the product or service is used
  10. 10Scenarios, process maps, task analysis diagramsActions people do that involve product or service
  11. 11Scenarios, experience modelsProcesses or systems that include product or service
  12. 12Heuristic EvaluationVisibility of System Status
    Match Between Real world and system
    User Control and Freedom
    Consistency and Standard
    Error Prevention
    Recognition rather than recall
    Flexibility and efficiency of use
    Aesthetic and minimalist design
    Help users recognize, diagnose and recover from errors
    Help and documentation
  13. 13There are two main parts of any web page (for now)homepage and navigation
  14. 14What is the homepage’s most common elements?Site identity and mission
    Site hierarchy
    Search
    Teases and deals
    Timely content
    Shortcuts
    Registration
    What the user is looking for
    Where to start
    Credibility and trust
    The homepage needs to make a good first impression
  15. 15What are the navigation’s most common elements?Common global navigation include:
    Site ID or Logo
    An option to return to the homepage
    Sections
    Utilities
    Search Capabilities
  16. 16Goal while creating homepageto provide users with clear, simple and consistent navigation.
  17. 17User Experience (UX)refers to a person's emotions and attitudes about using a particular product, system or service.
  18. 18UIthe means in which a person controls a software application or hardware device.
  19. 19IA (Information Architecture)the way a website is structured and how the content is organized.
  20. 20GUIa type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.
  21. 21IxD(Interaction Design)focuses on the interaction between the user and the product. It looks at navigation components from a stylistic and functionality standpoint and builds a bridge between UI and UX.
  22. 22UXDis the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.
  23. 23WireframeIt is a visualization tool for presenting proposed functions, structure and content of a Web page or Web site.
  24. 24User Personain user-centered design and marketing is a fictional character created to represent a user type that might use a site, brand, or product in a similar way.
  25. 25Contextual Inquires a user-centered design (UCD) research method, part of the contextual design methodology. A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user in the course of the user's normal activities and discusses those activities with the user.
  26. 26Credibilitythe quality of being trusted and believed in.

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FlashCards sobre sdp7, criado por Madina Umirbekova em 12-10-2017.
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