Gamestar Mechanics Elements

Description

Basic elements of Game Design via Gamestar Mechanics
Catherine Sharp
Quiz by Catherine Sharp, updated more than 1 year ago
Catherine Sharp
Created by Catherine Sharp almost 9 years ago
52
1

Resource summary

Question 1

Question
What is the digital representation of a physical person in a virtual world or game?
Answer
  • Enemy
  • Boss
  • Avatar
  • Profile

Question 2

Question
What are the small items that Avatar's collect to complete a goal or improve their score?
Answer
  • Key
  • Point
  • Frag
  • Lock

Question 3

Question
Which does the "Frag Counter" indicate?
Answer
  • Number of lives the Avatar has left.
  • Number of keys needed to unlock a level.
  • Number of destroyed enemies destroyed &/or goals completed in a level
  • Measures the health of the Avatar &/or Amount of damage/mistakes remaining for an Avatar

Question 4

Question
The game you are playing contains "Fruit Bunches" of multiple varieties & colors that your Avatar can eat for immediate use or store in backpack for later in the quest. Which type of Game Element are the "Fruit Bunches"?
Answer
  • Logic Mechanic
  • Collecting Mechanic
  • Exploring Mechanic
  • Solving Mechanic

Question 5

Question
Your Avatar has completed a series of challenges and acquired a large amount of gold while navigating a small island using a map. In order to board a ship that will take him to a new "World" in his Quest, he must defeat a large, ugly pirate with an evil, oversized parrot. What type of element is the "pirate and parrot"?
Answer
  • Enemy
  • Vilan
  • Opposer
  • Boss

Question 6

Question
Your assignment is to design & create a game level that allows the player's Mermaid swim through a series of water caves to travel horizontally below an island containing an evil Troll. What type of "Space" would be the west choice for your project?
Answer
  • Wraparound Space
  • Bounded Space
  • Scrolling Space
  • Un-Bounded Space

Question 7

Question
Which group of items are examples of a Mechanics Elements?
Answer
  • Jumping, Blasting, Racing, Exploring
  • Bounded, Unbounded, Wrap-Around, Platformer
  • Environment, Damage, Goal, Point

Question 8

Question
Your Avatar must use a map to find their way out of garden maze while exploring the game space for a list of treasure items that he needs to collect to complete the levels goals. You possess a Magical Bird that allows you to see the whole garden when you also drink a "Vision" potion, making it easier to locate special jewels, a key to a lock, enemies patrolling the garden and the correct path to exit the garden area. Which Perspective would be the most likely one used for this game level?
Answer
  • Platformer Perspective
  • Top-down Perspective
  • Bounded Perspective

Question 9

Question
You need to make an Easy and a Difficult level for a game is to change the game space so that there is less ways for the player's Avatar to die. The Player must avoid falling off the series of elevator platforms that rise and fall or they will fall, losing a life and must start over. What design change to the game space should you make to prevent the Beginner from losing their life when they fall from the platforms?
Answer
  • Add an Avoiding Mechanic
  • Delete the Damage Blocks
  • Change to a Platformer Perspective
  • Make the level a Bounded space

Question 10

Question
You must touch a sacred stone at the end of a winding path while avoiding any dangerous animals before the sands run out in hourglass shown on your screen. Which element category is the sacred stone in your quest?
Answer
  • Lock and Key
  • Goal Block
  • Point Element
  • Health Meter

Question 11

Question
The new game you are playing has a series of Evil War Lords that have special magical armies that patrol each of their kingdoms. You have just entered a kingdom that is guarded by baby dragons that spit fireballs that explode on contact. Which game element would you categorize the baby dragons?
Answer
  • Minnions
  • Boss
  • Avatar
  • Enemy

Question 12

Question
You must cross a swamp filled with angry alligators and swamp monsters without being seen or killed. You have just lost everything in your backpack and have no weapons. What element would you use to complete the level?
Answer
  • Exploring Mechanic
  • Potion Mechanic
  • Avoiding Mechanic
  • Environment Mechanic

Question 13

Question
Which is an example of a game level goal?
Answer
  • Navigating the game space from beginning to end within a set time limit.
  • Locating, collecting and using a set of color coded keys and locks within the level to open an Exit door.
  • Collecting enough golden coins to pay the gate keeper at the exit gate.
  • All of the above

Question 14

Question
Your character has been poisoned by a spider bite and will die if they do not reach the healer in time. You can increase your chances of reaching the healer by locating and eating a special berry that grows along the path to keep up your strength periodically. You can monitor how long your character can race along the path before stopping to locate some berries by keeping an eye on what item?
Answer
  • Health Meter
  • Frag Counter
  • Score Keeper

Question 15

Question
You must escape from the prison you are being held in since you were captured by the enemy soldiers. You have to find away to escape without touching the prison walls, which are made of material mortally wounds anyone who tries to touch it. What game design element was used to harm the players and make it more difficult for them to escape the level?
Answer
  • Magic Locks
  • Frag Block
  • Damage Block
  • Blasting Block

Question 16

Question
A game that allows the player to view the game from the side is a Platformer Perspective.
Answer
  • True
  • False

Question 17

Question
A player must sometimes use logic, clues and or combining special items to complete a puzzle to beat a level. What game mechanic component is being used by the player to complete the quest?
Answer
  • Solving Mechanic
  • Exploring Mechanic
  • Collecting Mechanic
  • Blasting Mechanic

Question 18

Question
Which of the following is the Core Element of Game Design?
Answer
  • Perspective, Items, Actions, Wins, Losses
  • Levels, Points, Powers, Scores, Damages
  • Space, Components, Mechanics, Goals, and Rules

Question 19

Question
The classic arcade game, Pac-Man is an example of a Platformer Perspective.
Answer
  • True
  • False

Question 20

Question
A Wraparound space is any space that a sprite exits off one side of the screen and appears on the opposite side of the screen.
Answer
  • True
  • False
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