DW Anti-Paladin Paragon Chat Quizlet

Description

V8 Amtgard Anti-Paladin Class Quiz on DW Anti-Paladin Paragon Chat Quizlet, created by Richard McComas on 27/12/2020.
Richard McComas
Quiz by Richard McComas, updated more than 1 year ago
Richard McComas
Created by Richard McComas over 3 years ago
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Resource summary

Question 1

Question
A level 1 Anti-Paladin is immune to some spells and abilities. Please label the following Magic Balls and Specialty Arrows, specifying whether the Anti-Paladin is Immune to them or takes the effect as Normal. Helpful Tips: Anti-Paladin Immunities are listed on the chart at the top of page 45 Immunities are explained on the bottom of page 47 To identify the School of a given Magic Ball or Specialty Arrow, see the individual ability description. Magic Ball descriptions can be easily indexed here: https://www.easygard.ca/spells/balls Specialty Arrow description can be found in the Archer class description, on page 31
Answer
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal
  • Immune
  • Normal

Question 2

Question
Some Anti-Paladin spells/abilities require a free hand to use, require that you be stationary while activating them, and require you to use an enchantment strip. Please tag these spells/abilities appropriately. "I coat these weapons with a deadly poison" x2 [blank_start]No Free Hand[blank_end] - [blank_start]Must Be Stationary[blank_end] - [blank_start]No Enchantment Strip[blank_end] "Steal Life - [Ability Name]" while Touching a dead player [blank_start]Free Hand Required[blank_end] - [blank_start]Must Be Stationary[blank_end] - [blank_start]No Enchantment Strip[blank_end] "[Player] And stay down!" after Wounding that player [blank_start]No Free Hand[blank_end] - [blank_start]May Move[blank_end] - [blank_start]No Enchantment Strip[blank_end] "[Player] I command thee awed" x3 at a player within 20 Feet [blank_start]Free Hand Required[blank_end] - [blank_start]Must Be Stationary[blank_end] - [blank_start]No Enchantment Strip[blank_end] "Flesh rots, bones break, skulls sigh, spirits take let the power of my will descend on thee let the power of my will restore thy spirit let the power of my will knit thy corpse let the power of my will give thee direction let the power of my will cheat thy death by the power of my will, arise my minion!" While Touching a living/dead player [blank_start]Free Hand Required[blank_end] - [blank_start]Must Be Stationary[blank_end] - [blank_start]Yellow Enchantment Strip[blank_end]
Answer
  • No Free Hand
  • Free Hand Required
  • Must Be Stationary
  • May Move
  • No Enchantment Strip
  • Red Enchantment Strip
  • Yellow Enchantment Strip
  • White Enchantment Strip
  • Free Hand Required
  • No Free Hand
  • Must Be Stationary
  • May Move
  • No Enchantment Strip
  • White Enchantment Strip
  • Red Enchantment Strip
  • Yellow Enchantment Strip
  • No Free Hand
  • Free Hand Required
  • May Move
  • Must Be Stationary
  • No Enchantment Strip
  • White Enchantment Strip
  • Yellow Enchantment Strip
  • Red Enchantment Strip
  • Free Hand Required
  • No Free Hand
  • Must Be Stationary
  • May Move
  • No Enchantment Strip
  • Red Enchantment Strip
  • White Enchantment Strip
  • Yellow Enchantment Strip
  • Free Hand Required
  • No Free Hand
  • Must Be Stationary
  • May Move
  • Yellow Enchantment Strip
  • White Enchantment Strip
  • Red Enchantment Strip
  • No Enchantment Strip

Question 3

Question
An Anti-Paladin with a free hand declares "[Player] I command thee awed" x3 at a nearby Assassin. As a result, the Assassin may not attack or cast magic at the Anti-Paladin, and must remain at least 20 feet away from the Anti-Paladin. Select the situations that can end or overcome this magic, and how they do so.
Answer
  • A nearby Bard lines up opposite the Anti-Paladin, with the Assassin in the middle, and declares "[Player] My power shoves thee" x3. As a result, the Assassin must move 20 feet away from the Bard, towards the Anti-Paladin, even if this movement puts the Assassin within 20 feet of the Anti-Paladin. The attack blocking is still in effect on the Assassin.
  • A nearby Bard lines up opposite the Anti-Paladin, with the Assassin in the middle, and declares "[Player] My power shoves thee" x3. As a result, the Assassin must move 20 feet away from the Bard, towards the Anti-Paladin, even if this movement puts the Assassin within 20 feet of the Anti-Paladin. This also ends the attack blocking effect on the Assassin.
  • 30 Seconds after the spell is cast, the effect ends.
  • If the Anti-Paladin attacks the Assassin, the effect ends.
  • If the Anti-Paladin BEGINS casting another spell at the Assassin, such as another use of Awe, the effect ends.
  • If the Anti-Paladin FINISHES casting another spell at the Assassin, such as another use of awe, the effect ends.
  • If the Anti-Paladin approaches within 20 feet of the Assassin, the effect ends.

Question 4

Question
A group of heroic red robed Pyromancers are gathered in a line and preparing to unleash a barrage of fire magic at a vile Level 1 Anti-Paladin. All at once, they unleash their magic and abilities. For each effect, select what happens to the Anti-Paladin or their equipment. A magenta robed Wizard throws a Yellow Magic Ball, catching the Anti-Paladin's cloak. [blank_start]No Effect[blank_end] A crimson robed Wizard throws a Yellow Magic Ball, striking the Anti-Paladin's Shield. [blank_start]No Effect[blank_end] A carmine robed Wizard throws a Yellow Magic Ball, striking the Anti-Paladin's undamaged 4 point torso armor. [blank_start]Armor Breaking hit to Armor[blank_end] A scarlet robed Wizard throws a Yellow Magic Ball, striking the Anti-Paladin directly in the torso, through a gap in their armor. [blank_start]No Effect[blank_end] A maroon robed Wizard throws a Yellow Magic Ball, striking the Anti-Paladin's sheathed shortsword. [blank_start]Shortsword is Destroyed[blank_end] A cerise robed Wizard throws a Red Magic Ball, striking the Anti-Paladin's sheathed longsword. [blank_start]Longsword is Destroyed[blank_end] A vermillion robed Wizard throws a Red Magic Ball, striking the Anti-Paladin's Shield. [blank_start]Shield is Destroyed[blank_end] A burgundy robed Wizard throws a Red Magic Ball, striking the Anti-Paladin's unarmored right knee. [blank_start]No effect[blank_end] A carnelian robed Wizard throws a Red Magic Ball, striking the Anti-Paladin's undamaged 4 point right arm armor. [blank_start]Right Arm Armor is Destroyed[blank_end] A cinnabar robed Druid declares "[Player] I call lightning’s flame to strike thee" x3 [blank_start]No effect[blank_end] A terracotta robed Wizard declares "[Player] "I call upon flame to heat that axe" x3 [blank_start]No effect[blank_end] A titian robed Wizard declares "[Player] I call upon the element of flame to destroy thy belongings" x3 [blank_start]All Equipment Destroyed[blank_end]
Answer
  • No Effect
  • Stopped 60sec
  • No Effect
  • Stopped 60sec
  • Armor Breaking hit
  • Armor Breaking hit + Wound
  • Armor Breaking hit + Wound + Stopped 60s
  • Armor Breaking hit + Stopped 60s
  • Wound+Stopped 60s
  • Stopped 60s
  • No Effect
  • Wound + Stopped 60s
  • Stopped 60s
  • No Effect
  • Wound
  • Shortsword is Destroyed
  • No Effect
  • Shortsword is Destroyed + Stopped 60s
  • Stopped 60s
  • Longsword is Destroyed
  • Longsword is Destroyed + Wounds Kill hit
  • Wounds Kill hit
  • No Effect
  • Shield is Destroyed
  • No Effect
  • Shield is Destroyed + Wounds Kill hit
  • No Effect
  • Wounds Kill Hit
  • Right Arm Armor is Destroyed
  • Armor Destroyed + Wounds Kill Hit
  • Wounds Kill Hit
  • Armor Destroyed
  • No Effect
  • No effect
  • Anti-Paladin dies
  • No effect
  • Anti-Paladin cannot wield axe 30s
  • All Equipment Destroyed
  • No Effect
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