Chapter 6 (Multiple Choice)

Description

Quiz on Chapter 6 (Multiple Choice), created by Faisal Vaid on 04/03/2016.
Faisal Vaid
Quiz by Faisal Vaid, updated more than 1 year ago
Faisal Vaid
Created by Faisal Vaid about 8 years ago
248
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Resource summary

Question 1

Question
1) Which prototype includes only some, but not all, of the components of the final system?
Answer
  • A) first-of-a-series prototype
  • B) selected features prototype
  • C) nonworking scale model
  • D) patched-up prototype

Question 2

Question
2) Which kind of prototyping is most similar to what engineers call "bread boarding"?
Answer
  • A) first full-scale model
  • B) model bearing some essential features
  • C) nonworking scale model
  • D) patched-up prototype

Question 3

Question
3) A patched-up prototype is likely to be:
Answer
  • A) controversial.
  • B) inefficient.
  • C) nonworking.
  • D) standardized.

Question 4

Question
4) Which of these is a potential disadvantage of prototyping?
Answer
  • A) ineffective for helping users articulate requirements
  • B) shapes systems before problem is thoroughly understood
  • C) more expensive than the traditional SDLC
  • D) slower development than the traditional SDLC

Question 5

Question
5) Which of these is not a guideline for developing a prototype?
Answer
  • A) Build the system slowly and carefully.
  • B) Modify the prototype in successive iterations.
  • C) Emphasize the user interface.
  • D) Work in manageable modules.

Question 6

Question
6) Which of these is not an advantage of prototyping?
Answer
  • A) affords opportunity to change the system early in its development
  • B) buffers users against computer malfunctioning
  • C) helps prevent the adoption of inadequate systems
  • D) presents more opportunities to improve the user's needs and expectations

Question 7

Question
7) Which of these is not a way users can be expected to help in prototyping?
Answer
  • A) experimenting with the prototype
  • B) giving open reactions to the prototype
  • C) providing the necessary technical expertise for interfacing with the database
  • D) suggesting possible deletions to the prototype

Question 8

Question
8) The agile approach is based on:
Answer
  • A) values.
  • B) principles.
  • C) practices.
  • D) All of the above.

Question 9

Question
9) Systems that require constant updating and technical design are prone to which kind of error?
Answer
  • A) miscommunication
  • B) design
  • C) coding
  • D) documentation

Question 10

Question
10) Which of the following is not one of the four values of agile modeling?
Answer
  • A) communication
  • B) technical skill
  • C) simplicity
  • D) courage

Question 11

Question
11) Which of the following is not a basic activity of agile development?
Answer
  • A) coding
  • B) listening
  • C) documenting
  • D) designing

Question 12

Question
12) Which of the following can be used to communicate ideas that would otherwise remain fuzzy or unshaped?
Answer
  • A) testing
  • B) documenting
  • C) scope
  • D) coding

Question 13

Question
13) When doing pair programming, which person(s) chooses a partner programmer?
Answer
  • A) the programmers
  • B) management
  • C) the project leaders
  • D) the project team

Question 14

Question
14) In agile development ________ are on spoken interaction between developers and users, not on written communication
Answer
  • A) design
  • B) documentation
  • C) feedback
  • D) stories

Question 15

Question
15) Which of the following is a core practice of the agile approach?
Answer
  • A) A 40-hour work week.
  • B) Outsource all complex modules.
  • C) Stick to the plan, even if it is behind schedule.
  • D) Programmers should be assigned individual programs based upon their ability.

Question 16

Question
16) Which of the following statements is not a principle of agile modeling?
Answer
  • A) "Travel light."
  • B) "Model with a purpose."
  • C) "Code for tomorrow."
  • D) "Software is your primary goal."

Question 17

Question
17) Which of the following is not a component of the Scrum methodology?
Answer
  • A) product backlog
  • B) daily scrum
  • C) spring
  • D) demo

Question 18

Question
18) Based on their study of a group of programmers, the best programmers are ________ times more productive than the worst ones.
Answer
  • A) one to two
  • B) three to five
  • C) four to eight
  • D) five to ten

Question 19

Question
19) Making all product release deadlines imminent:
Answer
  • A) creates too much programmer stress and should be avoided if at all possible.
  • B) pushes a realistic expectation for completion to the fore.
  • C) usually results in minimally functional software.
  • D) actually slows down project development because of numerous avoidable errors.

Question 20

Question
20) It has been noted that dividing up groups and setting up barriers often introduces:
Answer
  • A) scrum.
  • B) dysfunctional pair-programming teams.
  • C) errors.
  • D) redundant code for modules.

Question 21

Question
21) Building a ________ of information systems is a useful technique for quickly gathering information requirements.
Answer
  • A) prototype
  • B) system design
  • C) lifecycle
  • D) maintenance agreement

Question 22

Question
22) A system that has all necessary features but is inefficient is an example of a ________prototype.
Answer
  • A) patched-up
  • B) nonoperational
  • C) first-of-series
  • D) selected features

Question 23

Question
23) A regional blood inventory system that is instituted in one regional hospital with plans to install the system in the remaining hospitals is an example of a ________ prototype.
Answer
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Question 24

Question
24) A system for which only input and output are prototyped is called a ________.
Answer
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Question 25

Question
25) An example of ________ prototyping is building the first airplane of a series and then seeing if it flies before building a second.
Answer
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Question 26

Question
26) An example of ________ prototyping is building a full-scale model of an automobile that is used in wind tunnel tests.
Answer
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Question 27

Question
27) An example of ________ prototyping is programming a working model that has all the necessary features but is inefficient.
Answer
  • A) first-of-series
  • B) patched-up
  • C) nonoperational
  • D) selected features

Question 28

Question
28) One distinct advantage of prototyping is that it is not necessary or desirable to build________ for prototype purposes.
Answer
  • A) small parts of a system
  • B) any parts of a system
  • C) a system diagram
  • D) an entire working system

Question 29

Question
29) An advantage of prototyping is tied to the fact that user ________ change over time.
Answer
  • A) requirements
  • B) needs
  • C) populations
  • D) feelings

Question 30

Question
30) The first step of prototyping is to estimate the ________ involved for building system modules.
Answer
  • A) time
  • B) programmers
  • C) costs
  • D) skills

Question 31

Question
31) When prototyping, it is essential that analysts work in ________ modules.
Answer
  • A) manageable
  • B) small
  • C) large
  • D) global

Question 32

Question
32) ________ software, such as Microsoft products or PeopleSoft may be used for prototyping.
Answer
  • A) POTS
  • B) COTS
  • C) DOTS
  • D) MOTS

Question 33

Question
33) Users' roles in prototyping can be summed up in two words: honest ________.
Answer
  • A) engagement
  • B) interaction
  • C) involvement
  • D) exchange

Question 34

Question
34) It is the responsibility of the ________ to translate suggestions and innovations into workable systems.
Answer
  • A) user
  • B) analyst
  • C) facilitator
  • D) manager

Question 35

Question
35) In the agile approach, ________ is determined by listening to customers and getting them to write down their stories.
Answer
  • A) scope
  • B) perspective
  • C) whiteboarding
  • D) feedback
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