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Flussdiagramm

Ohne Titel

Ryan Weber Englisch

Inhalt des Flussdiagramms

  1. Start

  2. set screen height

  3. set screen width

  4. set title

  5. set charicter size shape and movement speed

  6. set gravity

  7. set jump speed

  8. set player starting position

  9. create class

  10. set view point

  11. set player starting point

  12. create layers

  13. make player the sprite

  14. add phisics engine and score board

  15. set end of map

  16. load sounds

  17. load image for sprite

  18. load in map from tiled

  19. is player touching a object

  20. make object disapear and add to score

  21. is object labled as coin

  22. is object labeled as dont touch

  23. is object labeled as a platform

  24. yes

  25. no

  26. no

  27. no

  28. teleport player to start

  29. no

  30. register colision detection

  31. yes

  32. load levels in asending order

  33. if player touches end of the map start the next one

  34. make background colour the colour of tile background colour

  35. ignore

  36. applie phisics engine to sprite

  37. draw all blocks from tiled into the level

  38. is player pressing W

  39. is player pressing A

  40. is player pressing D

  41. Don't move

  42. make sprite jump

  43. move sprite to the left

  44. move sprite to the right

  45. no

  46. no

  47. yes

  48. yes

  49. yes

  50. make camera follow player

  51. if player touches bottome of the map teleport sprite to start of level

  52. if player touches end of the level start next level

  53. Run game

Informationen

Beschreibung
Flussdiagramm am Ohne Titel, erstellt von Ryan Weber am 15/06/2020.
Erstellt von
Ryan Weber
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