Karteikarten
Bandura, Rotter & Mischel: Social Learning Theory
Karten in diesem Stapel (45)
- 1Albert Bandura, Julian Rotter, and Walter MischelSocial learning theories emerge out of the behavior and learning tradition
- 2Human agency entails:Intentionality
Forethought
Self-Reactiveness
Self-Reflectiveness - 3IntentionalityWhich enables us to behave purposefully
- 4ForethoughtWhich permits us to anticipate outcomes
- 5Self-ReactivenessWhich allows us to motivate and regulate actions
- 6Self-ReflectivenessWhich gives us the ability to reflect on our thoughts and behavior and make changes we needed
- 7Triadic Reciprocal CausationThe regulation of human behavior by the interplay of behavioral, cognitive, and environmental factors
- 8EnvironmentalInfluence our behavior but the individual personal factors such as beliefs and expectations also influence how we behave
- 9BehavioralA person and situation produce is the by-product that does not enter the casual process
- 10CognitiveDetermine which stimuli we will recognize, how we will perceive them, and how we will act upon them
- 11Self-SyetmRefer to "cognitive structures that provide reference mechanisms"
- 12Observational LEarningOccurs either intentionally or accidentally
Ex: how the children play with toys, perform household chores, and develop other skills - 13ImitationMimicking model
- 14Modelingmatching the structure or style of the behavior
- 15Bandura demonstrated three factors that influence modeling:1. Characteristics of the Model
2. Attributes of the Observer
3. Reward Consequences - 16Characteristics of the ModelMore likely to be influenced by someone who we believe is similar to ourselves; simpler behaviors are readily emulated; certain behaviors are more prone to learning; hostile aggression is learning through modeling
- 17Attributes of the ObserverPeople who are lacking in self-esteem are prone to follow the structure & style of model; dependent individuals who are rewarded fo behaviors are prone too; a highly motivated individual will also emulate a model in order to master desired behavior
- 18Reward COnsequencesParticipants emulate behavior if they believe that such actions will lead to positive shirt or long-term results
- 19Two types of symbols or representational systems facilitate retention:Verbal & Imaginal
- 20Motor Production PRocessesIndividual has to convert the symbolic representation of the behavior into appropriate actions
- 21Motivational PRocessesSocial learning theory distinguishes between:
-Acquisition
-Performance - 22AcquisitionWhat a person has learned and can do
- 23PerformanceWhat a person actually does
- 24Extrinsic ReinforcementIs socially arranged rather than the natural outcome of the behavior
Ex: medal for good athletic performance - 25Intrinsic ReinforcementProduces a natural physiological effect
Ex: relaxation exercises relieve muscle fatigue - 26Vicarious ReinforcementOccurs when we learn appropriate behavior from the successes and mistakes of others
- 27Self-ReinforcementIncreases performance primarily through its motivational function
Ex: Runner might be satisfied by completing a mile in 5 minutes - 28Self-RegulationInfluencing one's own behavior
- Occurs through self-monitoring, self judgement, and effective self reaction
-Self- Monitoring
- Self- Judgement
- Effective Self-Reaction - 29Self-MonitoringEntails paying attention to one's behavior
- 30Self-JudgementEntails evaluating one's behavior
- 31Affective Self-ReactionGoverns subsequent courses of action - good/bad feelings about behavior
- 32Moral Disengagementpermits individuals and institutions to perpetuate and encourage violence and other inhumane activities while justifying and exonerating their behavior
- 33Collective EfficacyRefers to a group's shared belief in its ability to organize and carry out actions that will lead to fulfillment of certain group goals
- 34AgoraphibosPeople who are afraid of public places
- 35Change is maintained when?1. The new behavior has functional value for the individual
2. There are strong social and environmental supports for the behavior
3. An individual's own self-evaluation becomes an important reinforcer - 36GamificationTHe use of game techniques and positive reinforcement to engage people and solve problems
- Consumer settings, government, healthcare, business management - 37I-E ScaleAn assessment took that measures an individual's perception of control
- Internally controlled individuals (I)
- Externally controlled people (E) - 38Self-Efficacy (Julian Rotter)Refers to the belief that one is able to perform certain actions
- 39Locus of ControlAnticipates whether one's actions will influence outcomes
- 40Behavior PotentialRefers to the likelihood that a particular response behavior will occur in a given situation
- 41ExpectancyRefers to individuals subjective expectations about the outcome of their behavior
- 42Reinforcement ValueRefers to the importance or preference of a particular reinforcement for an individual
- 43Psychological SituationRefers to the psychological context in which the individual responds
- 44Behavioral SpecificityMEans that an individual's behavior is influenced by the specific question
- 45Behavioral SignatureIs the personality consistences found in distinctive and stable IF THEN patterns of variability across situations
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- Karteikarten am Ohne Titel, erstellt von Maricruz Martinez am 11/10/2017.
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