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UI Testing

Oscar Jara CSE 463 Final Exam Englisch 19 Karten

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  1. 1Research Validity ( Internal Validity )[ Lab ]
    the validity of findings with the research study
    ----
    control everything & eliminate possible extraneous influences
  2. 2Research Validity ( External Validity )[ Real World ]
    the degree to which the findings can
    be inferred to the population of interest or to other populations or settings
    ----
    is considered the basic minimum for
    experimental research
    ---
    concerned with real-world applications
  3. 3Threats to Internal ValidityHistory ( events during experiment)
    ----
    Maturation ( biological or psychological changes )
    ----
    Testing ( improper testing )
    ----
    Instrumentation ( changes in testing instruments, raters, interviewers...)
    ----
    Statistical Regression ( inconsistent results )
    ----
    Selection Bias ( Not comparing by random )
    ----
    Experimental Mortality ( loss of people )
    ----
    Interaction Among Factors ( factors operating together )
  4. 4Threats to External ValidityInteraction effects of testing ( pretest making participants aware )
    ----
    Selection Bias ( participants not representative of any particular population )
    ----
    Reactive effects of experimental settings ( lab tests may not be effective in real world )
    ----
    Multiple-treatment interference ( previous treatments influence future ones )
  5. 5What is a Usability Experiment?an experiment in a controlled environment
    - There is a test set of users
    - They perform pre-specified tasks
    - Data is collected
    - Take mean / medium value of measured attributes
    - Compare to goal or another system
    ----
    Follows Experimental Factors
  6. 6Experimental FactorsSubjects ( representatives; samples )
    ---
    Independent Variables ( eg: number of menu items )
    ---
    Dependent Variables ( eg: time to perform a task )
    ---
    Experimental Design
    [ Within Groups ] ( performs under each condition )
    [ Between Groups ] ( performs under only one condition )
  7. 7Measure User PerformanceLearnability - ( time to complete a task by novice )
    Efficiency - ( time to complete a task by expert )
    Memorability - ( task completion time for casual user )
    User Satisfaction - ( measuring stress, have agree or disagree feedback )
    Measuring Errors
    Classifying minor vs serious
  8. 8Reliabilitymeasures repeatability
    ----
    difficult to achieve due to individual performance
  9. 9Validityresults transfer into a real-life situation
    ----
    difficult to achieve due modeling real world with lab tests
  10. 10Observational Methods ( Think Aloud )Advantages: ( Simplicity, useful insight, show how system is used )
    ----
    Disadvantage: ( Subjective, difficult to conduct, describing may alter task performance )
  11. 11Observational Methods ( Post Task Walkthrough )Advantages: ( focus on relevant incidents, avoids interruptions of task )
    ----
    Disadvantage: ( lack of freshness, post-hoc interpretation of events )
  12. 12Query Techniques ( Interviews )Advantages: ( varied to suit context, explore issues )
    ----
    Disadvantage: ( very subjective, time consuming )
  13. 13Query Techniques ( Questionnaires )Advantages: ( quick / reaches large user group, analyzed quantitatively )
    ----
    Disadvantage: ( less flexible, less probing )
  14. 144 Phases of Usability ExperimentPlanning Phase
    Execution Phase
    Data Collection Technique
    Data Analysis
  15. 15Usability Experiment: 1- Planning PhaseGoal : Written Plan or Proposal
    ---
    Outlines of Test Protocol: Tasks? Criteria? Data to be collected?
    ---
    Designing Test Tasks: Representative of task? Cover parts of UI? Time Efficient?
    ---
    Ex: Test Tasks ( task sheets, manual, questionnaire )
  16. 16Usability Experiment: 2 - Execution PhaseGoal : Prepare environment, materials, software
    ---
    Outline: Should include valuation software, voluntary & confidential, explains procedures, invites questions
    ---
    Designing the execution phase: Give a written task, de-brief, have ethical experimentation
  17. 17Usability Experiment: 3 - Data CollectionRecord data using...
    Pen & Paper
    Showing users people / labs
    prepare video
    usability kiosks
  18. 18Usability Experiment: 4 - Data AnalysisGoal :
    Observe / save original data
    Analyzing data depends on type & info required
    ---
    measures confidence & time
  19. 19Field Studies: Pros & ConsAppropriate for beta testing
    Advantages: ( natural environment, context retained )
    ----
    Disadvantage: ( distractions, noise )

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Final Exam CSE 463 Karteikarten am UI Testing, erstellt von Oscar Jara am 02/12/2019.
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Oscar Jara
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