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Chapter : Programming

kristina.krozak Computer Science 121 N/A Englisch 8 Karten

Karten in diesem Stapel (8)

  1. 1Codetextual representation of a program
  2. 2Linea row of text
  3. 3MainThe program starts by executing a function
  4. 4Braces{ }
  5. 5StatementProgram instruction
  6. 6The main function and hence the program ends when the return statement executes. The 0 in return 0; tells the operating system that the program is ending without an error.Like a baker temporarily stores ingredients on a countertop, a program temporarily stores values in a memory. A memory is composed of numerous individual locations, each able to store a value. The statement int wage = 20 reserves a location in memory, names that location wage, and stores the value 20 in that location. A named location in memory, such as wage, is called a variable (because that value can vary).
  7. 7Compilera tool that converts a program into low-level machine instructions (0s and 1s) understood by a particular computer. Because a programmer interacts extensively with a compiler, this material frequently refers to the compiler.
  8. 8VariableRepresents a particular memory location

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N/A Computer Science 121 Karteikarten am Chapter : Programming, erstellt von kristina.krozak am 12/01/2016.
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