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Information Representation

Hochel Brown Englisch 13 Karten

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  1. 1ImagesBitmap Graphics :- A collection of bits that form an image.
    - The image consists of a matrix of individual dots (or pixels) that all have their own colour.
    Pixels :- These are small blocks of addressable area which have colours and these colours are represented by binary and stored as bits.
  2. 2ResolutionImage Resolution - The amount of pixel an image contains per inch or centimeter.
    Screen Resolution - The number of pixels a screen can hold. It is written as row by column ( row * column = total number of pixels ). Therefore, the higher the resolution the more pixels are available.
    Colour depth - The number of bits used to represent a single colour on a pixel.
  3. 3Vector GraphicsImages defined using mathematics and geometry (i.e points, lines, curves and shapes/polygons ). Objects and properties are stored mathematically.
  4. 4Sound-Sound are vibrations that travel through a medium.
    -Sound waves are continuous in nature, which means there is infinite amount of detail for a sound.
    -An analogue sound wave is picked up by a microphone and sent to an ADC in the form of analogue electrical signals. once the sound is converted into a digital form it can be stored and manipulated.
    -Sound in analogue form can be represented by wave forms; the height of these waves can be sampled regularly with the height being represented by a bit-code.
  5. 5Sound SamplingSampling Rate: -The number of samples taken per second.
    -A higher sampling rate means that the waveform will be converted from analogue to digital form more accurately.
    Sampling resolution: -Number of bits organised to each sample.
    -The quality of a sound produced using a sound sampler depends on the sampling rate and sampling resolution.
    -Like sampling rate, a higher sampling resolution means a larger file.
    File size:-Bite rate -The number of bits used to store 1 second of sound.
    -File size= sample rate * sample resolution * length of sound
  6. 6File size-Bite rate -The number of bits used to store 1 second of sound.
    -File size= sample rate * sample resolution * length of sound. This is the same as:
    File size = Bit rate * length of sound.
  7. 7Sound editing: features of a sound editing software-Recording
    - Import and export
    -Sound quality
    -Editing
    - Accessibility
    -Effects
    -Plug-ins
    -Analysis
    -Free and cross-platform
  8. 8Video-Frame rate: -Frequency at which frames in a video sequence are displayed.
    -Higher frame rate, better quality video = higher size.
    -Interlaced (eg. 1080i): -Old technology (70 years ago)
    -Each field of a video image displays every other horizontal line of a complete image therefore doubles FPS.
    -Horizontal lines often visible due to distortion.
    -Pros: -Refreshes faster, better visual smoothness and saves bandwidth.
    -Cons: -Becoming outdated and interlaced screen will not show fast moving objects clearly.
    -Progressive (eg. 720p)
    -Execute every horizontal line simultaneously.
    -Thus frame rate is the same as the number of individual pictures in a video sequence.
    -This gives more detail in each frame.
    -Pros: Crisp, detailed frames and is new and popular.
    -Cons: Rough frame transition.
  9. 9Compression Techniques-Lossless compression
    -Lossy compression
    -Temporal redundancy
    -Spatial redundancy
  10. 10Lossless compression-Breaks data into smaller form of transmission without losing data.
    -Allows recreation of original.
    -Run-length encoding: compression in which sequences with data value in many consecutive values are stored as a single data value and count. (eg. 0000134511111 can be written as [0-4]1345[1-5]).
  11. 11Lossy compression-Compression loses file accuracy, generally smaller than lossless compression.
    -Unable to get back original version.
    -Eliminates unnecessary bits of data.
  12. 12Temporal redundancy-Redundancy between frames.
    -This is the correlation between adjacent data points.
    -It is based upon abrupt transitions between frames.
  13. 13Spatial redundancy-Redundancy by registering differences within a frame.
    -An intercoded frame that is divided into macro blocks.
    -Blocks are not directly encoded with raw pixel values.
    -Encoder finds a block similar to the last frame.
    -This frame is the reference frame.
    -This process is done using algorithms.

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Topic in computer science
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Hochel Brown
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