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Programming Vocabulary

Alex Baker Computer Science GCSE Englisch 16 Karten

Karten in diesem Stapel (16)

  1. 1Variablea name for a piece of data that you want the program to remember
  2. 2Stringa type of variable that can store words and sentances (ie a STRING of characters)
  3. 3Integera type of variable that holds whole numbers with no decimal point
  4. 4IDEIntegrated Development Environment
    a piece of software to help you program other software
  5. 5Operatora type of operation you want to do on some data. + - * / < > = are all operators
  6. 6Binarya method of counting that only uses 0 and 1 as the digits.
    also known as base-2
  7. 7If statementa block of code that will only run if certain conditions are met
  8. 8For statementa type of loop that will iterate through a list (or array) of variables
  9. 9While statementA type of loop that will continue looping until the statement is not true
  10. 10Booleana type of variable that can only be either "True" or "False".
  11. 11Function / Procedure / Subroutinea list of instructions that is self contained and can be used (or called) repeatedly
  12. 12Objecta model of an element in the program that can contain properties and procedures
  13. 13Floata type of variable with a "floating" or decimal point number between -127 and 127
  14. 14Classa blueprint for describing an object
  15. 15Instancean object that is currently in use (you can have lots of instances of the same object)
  16. 16Char or Charactera type of variable that holds only a single symbol. "A" "b" and "@" are all characters

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Beschreibung
There are loads of different programming languages out there, but they all have the same fundamental principles. Here are some flash cards to help you remember them.
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Alex Baker
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