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Tyler Letman Englisch 16 Karten

Karten in diesem Stapel (16)

  1. 1AlgorithmA precise sequence of instructions for processes that can be
    executed by a computer
  2. 2High Level Programming Language:A programming language with many
    commands and features designed to make common tasks easier to program.
    Any high level functionality is encapsulated as combinations of low level
    commands.
  3. 3Low Level Programming Language:A programming language that captures
    only the most primitive operations available to a machine. Anything that a
    computer can do can be represented with combinations of low level commands.
  4. 4Iterate:To repeat in order to achieve, or get closer to, a desired goal.
  5. 5Selection:A generic term for a type of programming statement (usually an if-
    statement) that uses a Boolean condition to determine, or select, whether or not
    to run a certain block of statements.
  6. 6Sequencing:Putting commands in correct order so computers can read the commands
  7. 7Abstraction:a simplified representation of something more complex.
    Abstractions allow you to hide details to help you manage complexity, focus on
    relevant concepts, and reason about problems at a higher level.
  8. 8Function:A named group of programming instructions. Functions are reusable
    abstractions that reduce the complexity of writing and maintaining programs.
  9. 9Top Down Design:a problem solving approach (also known as stepwise design)
    in which you break down a system to gain insight into the sub-systems that make
    it up.
  10. 10API:a collection of commands made available to a programmer
  11. 11Documentation:a description of the behavior of a command, function, library,
    API, etc.
  12. 12Hexadecimal:A base-16 number system that uses sixteen distinct symbols 0-9
    and A-F to represent numbers from 0 to 15.
  13. 13Library:a collection of commands / functions, typically with a shared purpose
  14. 14Parameter:An extra piece of information passed to a function to customize it for
    a specific need
  15. 15For Loop:Loops that have a predetermined beginning, end, and increment (step
    interval).
  16. 16Loop:The action of doing something over and over again.

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Karteikarten am Ohne Titel, erstellt von Tyler Letman am 21/10/2019.
Erstellt von
Tyler Letman
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