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Karteikarten

Task lesson 1 2

TuftedFuzzball Englisch 5 Karten

Karten in diesem Stapel (5)

  1. 1VariableA variable is a value that can change, depending on conditions or on information passed to the program.
  2. 2ConstantsA constant is an identifier with an associated value which cannot be altered by the program during normal execution – the value is constant.
  3. 3AlgorithmAlgorithms are sets of step-by-step instructions for the computer to follow. They are at the heart of all computer programs.
  4. 4FlowchartA flowchart is a diagram that represents a set of instructions. Flowcharts normally use standard symbols to represent the different types of instructions. These symbols are used to construct the flowchart and show the step-by-step solution to the problem.
  5. 5PseudocodeMost programs are developed using programming languages. These languages have specific syntax that must be used so that the program will run properly. Pseudocode is not a programming language, it is a simple way of describing a set of instructions that does not have to use specific syntax.

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Karteikarten am Task lesson 1 2, erstellt von TuftedFuzzball am 07/01/2016.
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