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2.1 - Elements of computational thinking - Flashcards

Nathan Hall A2 Computer Science A2 - Level Englisch 23 Karten

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  1. 1Computational ThinkingA problem solving approach that borrows techniques from computer science, notably abstraction, problem decomposition and the development of algorithms
  2. 2DecompositionBreaking down a problem into smaler parts that are easier to solve (sometimes seperatly and recursively)
  3. 3How can Computational Thinking help ?- Look at the problem and assess how difficult it is
    - Use recursion to apply a simple solution repetatively
    - Reformulate a problem into something familiar that we know how to solve
    - Model a problem so that it can run on a computer
    - Look at a proposed function and assess it for elefance and efficiency
    - Scale solutions to cope with bigger problems
  4. 4Modular, top-down designSplitting the larger main task into a series of subtasks, then dividing the subtasks into subtasks and so on - until you have a number of subtasks that can all interact with the main task but are small enough to manage on their own
  5. 5Stepwise RefinementThe process of splitting tasks down doe multiple steps
  6. 6Advantages to Modular, top-down design- Some modules will be standard procedures and can be reused
    - Modules are small enough to understand
    - Program maintenance becines easier
    - In large projects, indivdual programmers can be given particular modules matched to their skills, easier to take over modules if needed
    - Makes a large project easier to manahe and control
  7. 7Disadvantages to Modular, top-down design- It assumes the whole solution to the probkem is knowable in advance
    - Plans and ideas change as a project develops
    - Less useful with event driven programs
  8. 8DFDs(Data Flow Diagrams)
    Used to detemine how a system operates and how data tracels around an organisation
    4 types:
    Process, Data Flow, Data Store, Entity
  9. 9Rules for DFDs- Entities are either 'sources of' or 'sinks' for data input and output (Originators or Terminators for data flows)
    - Entity --> Process
    - Process --> Entity
    - Processes and Datta Stores must have both inputs and outputs
    - Processess --> Data Stores
    - Data Stores --> Processes
  10. 10Structured ProgrammingA language consisting of subroutines asigned to perform just one, or very limited taks
    Computing Contructs:
    - Sequence
    - Selection
    - Iteration
  11. 11SequenceExecuting one statement after another
  12. 12SelectionBranching to a different place in another program according to the value of a BOOLEAN expression
  13. 13IterationRepeating a section of code until a BOOLEAN expression is true
  14. 14OOP(Object-Oriented Programming)
    A program made up of objects that interact
  15. 15ObjectsCustom mode data structures to represtn often-used real-world entities
    Based on classes which contain attributes (data) and methods (code)
  16. 16Data EncapsulationIf data is not in the class the methods cannot use it (helps with referential integrity)
    Can have subclasses where all attributes/data and methods/functions/operations can also be used
  17. 17AbstractionA concept of reality
  18. 18ItemisingLissting information from data
  19. 19Levels of AbstractionIn complex systems it is often useful to cinstruct an abstraction to represent a large problem and to create lower-level abstractions to deal with component parts
  20. 20CachingRecently used information is temporarliy stored
  21. 21PrefetchingObtaining files before the system requires them
  22. 22Preconditioning and ReusabilityReusing old code for new programs
    Saves time writing code
    Code has been tested previously
  23. 23Gantt ChartsA diagram used to organise multiple procedures occuring simultanously over time

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A2 - Level A2 Computer Science Karteikarten am 2.1 - Elements of computational thinking - Flashcards, erstellt von Nathan Hall am 04/04/2016.
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Nathan Hall
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