Mindmap
Understanding how interfaces affect users

Inhalt der Mindmap
Understanding how interfaces affect users
Affective Aspects: When computers are designed to recognize and express emotions
- Affective: Producing an emotional response
Expressive Interfaces: To use expressive icons or graphical elements to convey emotions
- Ex: Mac on screen when initiated
- Ex 2: Clippy
- Can be distractive for experienced users
- Ex 2: Clippy
- They provide feedback, make it informative & fun, pleasurable to interact with
- Have a right balance, so the look and feel are pleasing
- Ex: Mac on screen when initiated
User Frustration: effect ranges from feeling lightly amused to extreme anger
- Ex: Application doesn't work
- User expectations not met
- Error pop-up that are vague and confusing
- User expectations not met
- Caused by bad desing, no design, lack of thought
- Avoid Gimmicks, upload page when completly ready
- Avoid Error messages, provide info on how to solve the problem
- Avoid overburdening the user, make tasks easier, automatic, and not confusing
- Ex: Software update
- Avoid incorrect plug-ins, or will cause user to leave the page
- Avoid overburdening the user, make tasks easier, automatic, and not confusing
- Avoid Error messages, provide info on how to solve the problem
- Dealing with frustration
- Ex: Flaming
- Ex: Application doesn't work
Take care of page Appearance
- No overload of graphics, text, sound effects, childish designs, poorly laid keyboards
- Be simple, silent, elegant and ergonomic
Anthropomorphism
- Attribute human qualities to non human objects or things
- Ex: Dancing fruit
- Enjoyable & Fun to interact
- Harmless bit of fun
- Enjoyable & Fun to interact
- Anthropomorphic interfaces can be
- Boring for experienced users
- Useful & Fun for new users
- Types of Agents
- Synthetic: 3D characters in video games
- Animated Agents: Herman the bug, limited audio and animations
- Emotional Agents: Aims to allow people to change moods to see how behavior changes
- ARANZA ESTRADA A01176250
- Preece,Jennifer. (2002). Interaction Design. United States of America: John Wiley & Sons Inc.
- ARANZA ESTRADA A01176250
- Emotional Agents: Aims to allow people to change moods to see how behavior changes
- Animated Agents: Herman the bug, limited audio and animations
- Design Concerns
- Appearance: Parsimony and simple
- Behavior: Convincing when performing actions
- Mode of Interaction: How it communicates
- Ex: Exagerating expressions
- Behavior: Convincing when performing actions
- Appearance: Parsimony and simple
- Synthetic: 3D characters in video games
- Ex: Dancing fruit
- Attribute human qualities to non human objects or things
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- Beschreibung
- Mindmap am Understanding how interfaces affect users, erstellt von Ara Estrada am 10/09/2017.
- Erstellt von
- Ara Estrada · Sep 2017
- Aktualisiert
- 10 Sep 2017
- Aufrufe
- 1
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