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Mindmap

Systems level architecture

Kristi Brogden BMS236 Building Nervous Systems Undergraduate Englisch

Systems level architecture

Inhalt der Mindmap

Systems level architecture

  • See lecture for summary slides
  1. Evolution

    • Brains a product of
    • Essential concepts
      • All biological systems produce more offspring than can survive
      • Probabilistic nature of conception leads to variability in offspring
      • The world is a harsh place where only those able solve the problems of life survive and reproduce – natural selection
        • Therefore, biological characteristics (including the brain) ‘sculpted’ by evolution to solve life’s problems
          • This process has been going for millions of years so there is a profusion of solutions running around
    • Problems solved by nervous systems
      • Basic problems associated with:
        • Staying alive: avoidance of harm, body maintenance (feeding/drinking/temperature)
        • Reproduction: sex and nurturing
      • In a changing world flexibility is the key to survival
        • The ability to model many aspects of the physical world (external and internal) accurately
          • Sensory/motivational processes
        • The ability to move and interact with the physical world
          • Motor systems
        • An appreciation of context and ability to integrate information from different sources
          • Cognition
    • Phylogenetic scale
      • We see increasingly sophisticated solutions
        • Fundamental architecture remains the same
          • This is reflected in systematic changes in brain structures – e.g. some have got bigger/more elaborate
          • But the basic architectural organisation has been retained within the brains of all vertebrates
            • Indicates why studies of lower species e.g. rats can inform us about how the human brain operates
        • Evolution develops increasingly sophisticated functional systems
          • Brain comprises hierarchy of functional systems providing increasingly sophisticated competences
  2. Fundamental processing units

    • If we want to know what the vertebrate brain does…important to identify the fundamental architectural components and determine their functions
    • Localisation of function
      • Different areas of the brain perform different tasks
        • 1. Cortical and brainstem structures with specific function:
          • Visual cortex/midbrain superior colliculus primary sensory areas processing information from eye
          • Hand area in motor cortex/trigeminal motor nucleus primary motor structures providing commands for fine movements of fingers and mouth
        • 2. Neural systems with a generic function
          • A structure with repeating micro-architecture that processes information received from regions performing widely differing functions
          • leads to idea of general/generic functions required for most/all tasks…e.g. attention, honing skills, memories of events, reward
    • Basic processing unit 1: Regions that generate behavioural options
      • Sensorimotor structures
        • cerebral cortex
        • Midbrain
        • Hindbrain
        • Each of these general brain divisions have sensory areas that project to motor areas that produce movement
        • Example
          • The midbrain superior colliculus
            • Input from the retina
              • Output to the eye muscles
                • Evoked eye movements
                  • Bring novel events onto the fovea
            • Retinotopic map of the visual world
  3. The cerebellum

    • Re-entrant loop architecture
      • All sensorimotor, cognitive and motivational/affective structures connect to the cerebellum via re-entrant loops
        • Structure of origin
          • Pons
            • Cerebellum
              • (Thalamus)
                • Structure of origin
    • Architecture
      • Structure of cerebellar cortex has uniform microarchitecture over its entire surface
      • Different cerebellar regions have different inputs and outputs, but same basic organization
        • Therefore repeating microarchitecture is performing the same operation on different inputs
    • Generic function
      • Damage makes many movements inaccurate, slow and uncoordinated
      • Other parts of the brain issue movement commands - cerebellum ensures they are carried out properly
      • Predicts sensory consequences of own actions….so they can be ignored…..or improved if there is an error….skill development
  4. The Hippocampus

    • Located in the temporal lobe
    • Part of the limbic system
    • External inputs
      • Different (sensorimotor, cognitive motivational/affective) functional systems contact different territories
      • Territories spatially distributed
      • Microarchitecture common to all terrritories
    • Generic function
      • Critical for episodic memory
      • Essential for construction of mental images
      • Vital role in short term memory
      • Spatial memory and navigation
  5. Basal ganglia

    • Function
      • Selection
      • Reinforcement
  6. See lecture for summary slides

Bilder und Dateien der Mindmap

  • Systems level architecture
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  • Systems level architecture
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  • Systems level architecture
  • Systems level architecture
  • Systems level architecture
  • Systems level architecture

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Beschreibung
Undergraduate BMS236 Building Nervous Systems (Basal ganglia/Pete redgrave lectures) Mindmap am Systems level architecture, erstellt von Kristi Brogden am 07/08/2014.
Erstellt von
Kristi Brogden
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