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Mindmap

Cinematography

m1302187 Englisch

Cinematography

Inhalt der Mindmap

Cinematography

  1. Shot types

    • Extreme close up
      • Extreme close ups show a section of a face or an object. By doing this it brings the audience really close to something, it can often generate fallings of discomfort
      • A director may choose to use an extreme close-up emphasizing something about that character’s appearance. In other situations it means a wide shot of the whole scene, placing the subjects in their environment.
    • Extreme long shot
      • Only environment or tiny characters swamped by the environment
      • Introduces setting or indicates the overwhelming nature of that setting for the characters involved in the shot
    • Close Up
      • A close up shot frames a part of a person /object.
      • This shot will be used to draw attention to something significant this could be a facial expression or an object important to the narrative.
    • Long shot
      • A long shot will have the whole body of the character will be visible as well as much of the setting in which they stand.
      • A long shot can communicate the relationship between the characters and the setting. When referring to a person, a long shot means they take up almost the full frame height.
    • Medium shot
      • This shot will usually have two characters that are shown from there knees/waist upwards.
      • You will be able to see there body language clearly and also their facial expressions. a medium shot will often communicate characters feelings and relationships with one another.
  2. Camera positions

    • High angle
      • A high angle is normally when the camera angle is located above the eye level. This angle makes a character/object seem vulnerable or powerless.
      • These are usually used in films to make a moment more dramatic for the audience.
    • Low angle
      • Low angles help give a sense of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling.
      • The is used as the added height of the character or object may make it inspire fear and insecurity in the viewer.
    • Eye level
      • An eye level shot shows what a character is looking at.
      • It is usually used by being positioned between a shot of a character looking at something, and a shot showing the character's reaction.
    • Point of view
      • This camera position is usually used to help the audience feel as if the are there in the action with the characters.
      • Point of view is where we as the audience see what the characters are looking at.
    • Over the shouler
      • This position is used when two characters are having a conversation.
      • OTS helps involve the audience into the conversation.
    • Canted angle
      • When the angle of the camera is neither horizontal or vertical
      • Usually used in a horror film
  3. Camera Movement

    • Tracking
      • Simple backwards and forwards movement.
      • Tracking in draws the audience into the action. Tracking out signifies that the sequence is over.
    • Pan
      • Left to right or right to left on a tripod
      • Follows a moving character / object, Usally used when creating a point of view shot
    • Tilt
      • Up or down on an axis.
      • Creates a sense of hight and power
    • Crane
      • Follows the action from a crane.
      • The camera gets attached to a crane and the camera follows the action from a vertical hight
    • Car mounted shot
      • Can be attached to either the side of windscreen of a moving car when the car is in shot.
      • Speed can be exaggerated or a conversation between two front seat characters can be filmed without cuts.
    • Handheld shot
      • Is where instead of a camera being on a dolly or crane someone is holding it following the action.
      • This is mainly used within documentaries or when someone is running to make the audience feel as if there are there with the characters in the situation,
    • Zoom
      • Alternative to tracking. It draws the audience in.
      • Movement into or away from a character/ object
    • Arc
      • Full or half circle
      • Use usually for the audience to see the reaction of the characters
  4. Framing

    • If one character is to appear dominant, they might be positioned in the middles of the shot, standing higher than other characters.
    • The character might be shown squished in the frame by other characters, objects or building; this is called 'tight framing'
    • Within a frame, nose room can be added to contribute to meaning.
    • Without a nose room, it would not make sense that the characters is talking to someone, the nose room allows us to believe someone is there.
    • Creating a frame within a frame is an effective technique in generating meaning.
    • A suggestion of entrapment or danger may be established with the use of frames with frames.
    • A barrier is created between the character and audience; creating a lower level of engagement.
    • Vertical and horizontal planes/ points of intrest

Bilder und Dateien der Mindmap

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Informationen

Beschreibung
Mindmap am Cinematography, erstellt von m1302187 am 11/09/2014.
Erstellt von
m1302187 · Sep 2014
Aktualisiert
19 Feb 2016
Aufrufe
37
Bewertung

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