Mapa mental
Cinematography

Contenido del mapa
Cinematography
Shot types
- Extreme close up
- Extreme close ups show a section of a face or an object. By doing this it brings the audience really close to something, it can often generate fallings of discomfort
- A director may choose to use an extreme close-up emphasizing something about that character’s appearance. In other situations it means a wide shot of the whole scene, placing the subjects in their environment.
- Extreme long shot
- Only environment or tiny characters swamped by the environment
- Introduces setting or indicates the overwhelming nature of that setting for the characters involved in the shot
- Close Up
- A close up shot frames a part of a person /object.
- This shot will be used to draw attention to something significant this could be a facial expression or an object important to the narrative.
- Long shot
- A long shot will have the whole body of the character will be visible as well as much of the setting in which they stand.
- A long shot can communicate the relationship between the characters and the setting. When referring to a person, a long shot means they take up almost the full frame height.
- Medium shot
- This shot will usually have two characters that are shown from there knees/waist upwards.
- You will be able to see there body language clearly and also their facial expressions. a medium shot will often communicate characters feelings and relationships with one another.
- Extreme close up
Camera positions
- High angle
- A high angle is normally when the camera angle is located above the eye level. This angle makes a character/object seem vulnerable or powerless.
- These are usually used in films to make a moment more dramatic for the audience.
- Low angle
- Low angles help give a sense of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling.
- The is used as the added height of the character or object may make it inspire fear and insecurity in the viewer.
- Eye level
- An eye level shot shows what a character is looking at.
- It is usually used by being positioned between a shot of a character looking at something, and a shot showing the character's reaction.
- Point of view
- This camera position is usually used to help the audience feel as if the are there in the action with the characters.
- Point of view is where we as the audience see what the characters are looking at.
- Over the shouler
- This position is used when two characters are having a conversation.
- OTS helps involve the audience into the conversation.
- Canted angle
- When the angle of the camera is neither horizontal or vertical
- Usually used in a horror film
- High angle
Camera Movement
- Tracking
- Simple backwards and forwards movement.
- Tracking in draws the audience into the action. Tracking out signifies that the sequence is over.
- Pan
- Left to right or right to left on a tripod
- Follows a moving character / object, Usally used when creating a point of view shot
- Tilt
- Up or down on an axis.
- Creates a sense of hight and power
- Crane
- Follows the action from a crane.
- The camera gets attached to a crane and the camera follows the action from a vertical hight
- Car mounted shot
- Can be attached to either the side of windscreen of a moving car when the car is in shot.
- Speed can be exaggerated or a conversation between two front seat characters can be filmed without cuts.
- Handheld shot
- Is where instead of a camera being on a dolly or crane someone is holding it following the action.
- This is mainly used within documentaries or when someone is running to make the audience feel as if there are there with the characters in the situation,
- Zoom
- Alternative to tracking. It draws the audience in.
- Movement into or away from a character/ object
- Arc
- Full or half circle
- Use usually for the audience to see the reaction of the characters
- Tracking
Framing
- If one character is to appear dominant, they might be positioned in the middles of the shot, standing higher than other characters.
- The character might be shown squished in the frame by other characters, objects or building; this is called 'tight framing'
- Within a frame, nose room can be added to contribute to meaning.
- Without a nose room, it would not make sense that the characters is talking to someone, the nose room allows us to believe someone is there.
- Creating a frame within a frame is an effective technique in generating meaning.
- A suggestion of entrapment or danger may be established with the use of frames with frames.
- A barrier is created between the character and audience; creating a lower level of engagement.
- Vertical and horizontal planes/ points of intrest
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Información
- Descripción
- Mapa Mental sobre Cinematography, creado por m1302187 el 11/09/2014.
- Creado por
- m1302187 · sep 2014
- Actualizado
- 19 feb 2016
- Visitas
- 37
- Valoración
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