Mindmap
Good video games and good learning

Inhalt der Mindmap
Good video games and good learning
Paul Gee experience with Video Games.
- "As I confronted the game I was amazed. It was hard, long, and complex."
- How do you get some one to learn something long, hard, and complex and yet enjoy it.
- You have to inhabit the identity the game offers and you have to play by the rules.
How can we make learning in and out of school, with or without using games, more game-like in the sense?
- They have a real sense of ownership over what they are doing.
- Identity
- Interaction
- Agency
- Players help “write” the worlds they live in.
- Production
- Customization
- “Just in Time” and “On Demand”
- School often allows much less space for risk, exploration, and failure.
- Challenge and Consolidation
- Explore, Think Laterally, Rethink Goals
- Performance Before Competence
- “Cycle of Expertise”
- Risk Taking
- Pleasantly Frustrating
- Think of the ramifications of their actions
- Well-Order Problems
- System Thinking
- Smart Tools and Distributed Knowledge
- Play in teams,, the same goals are share
- Situated meanings
- Cross-Functional Teams
- They have a real sense of ownership over what they are doing.
Bilder und Dateien der Mindmap
Informationen
- Beschreibung
- Mindmap am Good video games and good learning, erstellt von MANUEL NARCISO CASTAÑEDA RODRIGUEZ am 12/09/2018.
- Erstellt von
- MANUEL NARCISO CASTAÑEDA RODRIGUEZ
- Aufrufe
- 3
- Bewertung
Mehr zu Gamification and Game-Based Learning