Mindmap
Introduction to GAMIFICATION

Inhalt der Mindmap
Introduction to GAMIFICATION
Gamification
- catch and use
- Game elements
- Game thinking
- Ideas behind games
- without
- game techniques
- being full-games
- non-game environment
- Help to increase
- Target behaviour
- according to
- corresponding area
- encouranging
- according to
- engagement
- Target behaviour
- used in different areas
- catch and use
Game vs Gamification
- Game
- main pursose
- entertain people
- set to
- play
- Spectrum
- Serious games
- have
- rules
- restrictions
- meaningful choices
- its goal
- be used as a tool
- have
- Toys
- No specific goal
- without competition feature
- Playful design
- part of game (game elements)
- most importan element
- fun
- No specific goals
- Gameful Design
- Serious games
- main pursose
- Gamification
- part of spectrum of game
- called
- Gameful Design
- doesn't offer
- a whole gaming experience
- focusing on fun as the main
- has specific goals
- Famous Examples
- Foursquare
- users earn badges
- Linkedln
- Strong profiles and all starts
- Amazon.com
- opinions of users
- Uber
- Ludic loop
- Foursquare
- Game
Fields where it can be used
- Promotion
- Having Ambassador programs
- Employee productivity
- employees encouraaged to
- share knowledge
- invest in personal development
- do their work in a certain way
- examples
- NNitro for SalesForce
- Work.com
- employees encouraaged to
- Behaviour change
- Motivate to change
- Examples
- Foodzy healthy living
- UWV - Finding a job
- Loyalty
- Word of mouth
- Product ownership
- Brand Knowledge
- Engagement
- Education
- Motivate students to
- Study
- keep them engaged
- Basic game elemnts used
- feedback
- Gaining skills and experience
- Rewards
- Codecademy
- Motivate students to
- Promotion
Gamification Design Framework
- Define Business Objetives
- Answer
- How should Gamification benefit the organisation?
- objetives
- focused on end results
- Examples
- Increasing web shop sales
- Increasing customer lohyalty
- Increasing quality of innovation
- Answer
- Delineate Target behaviour
- Which achieve the objetives set
- Behaviour
- which will be encouraged
- focused on Performance Indicators
- Describe the players
- Define the players
- 4 players type
- Killers
- Achievers
- Socialities
- Explorers
- Devise the activity loops
- Design the Engagement
- Engagement loops
- Components
- Motivation
- Action
- Feedback
- Onboarding
- Progression loops
- Components
- Don't forget the fun
- Hard fun
- Easy fun
- Serious fun
- The people factor
- Game Elements
- Dynamics
- Mechanics
- Components
- Define Business Objetives
Bilder und Dateien der Mindmap
Informationen
- Beschreibung
- Mindmap am Introduction to GAMIFICATION, erstellt von Ramiro Villena Lao am 13/10/2018.
- Erstellt von
- Ramiro Villena Lao
- Aufrufe
- 0
- Bewertung