Mindmap
FORMS OF INTERACTIVITY
Inhalt der Mindmap
FORMS OF INTERACTIVITY
Types of Interactivity
- External - exploratory
- The user is external to time and space of the virtual world. actions of the player don't simulate the behavior of a member of the virtual world.
- External - ontological
- The evolution of the storyworld is determined by the compatibility of the actions selected by the player with the total state of the world.
- Internal - ontological
- The system projects a storyworld and the useer impersonates. Narrative experience of the game world.
- Internal - exploratory
- The user experiences the storyworld from the inside.
- External - exploratory
Interactive Structures
- The Vector
- Preserves the linearity of its temporal sequence. There is no other choice than moving forward.
- The Complete Graph
- Every node is linked to every node, and the reader has total freedom of navigation.
- The Network
- It contains circuits and consequently allows nodes to be accessed through different routes.
- The Tree
- There is only one way to reach a given terminal node.
- The Database
- Every node of the system is connected to the items on the main menu.
- The Maze
- There may be one or more ways to reach the goal. Terminal nodes may be dead-ends or allow backtracking.
- The Flowchart
- Prescribes an itinerary through the storyworld but the user is granted some freedom in connecting the various stages of his journey.
- The Hiden Story
- Consiste of two narative levels: temporally directed story + atemporal network choices that determines the reader's investigation of the case.
- The Braided Plot
- Interactive mechanisms can be used to switch windws on a multistrander but determinate narrative.
- Action-Space
- The system design the general outline of the plot and the user selects the details of its realization.
- The Vector
Levels of Interactivity
- LEVEL 1: Peripheral Interactivity
- The story is framed by an interactive interface but the user's activity affects neither the stoy itself nor the order of the discourse that presents it.
- LEVEL 2: Interactivity Affecting Narrative Discourse and the Presentation of the Story
- The materials that constitute the story are fully predeterminated , but the order of which the story is told is highly variable.
- LEVEL 3: Interactivity Creating Variations in a Partly Pre-Defined Story
- The user plays the role of a member of the storyworld. The system grants him some freedom, but along a fixed storyline.
- LEVEL 4: Interactivity Leading to Real-time Story Generation
- Every run of the program should result in a different story, and the program should therefore be replayable.
- LEVEL 5: Meta-Interactivity
- The interactor is not using the system but modifying it fo other users. Writing code and patching up the source reather than by using tools internal of the game.
- LEVEL 1: Peripheral Interactivity
Informationen
- Beschreibung
- Mindmap am FORMS OF INTERACTIVITY, erstellt von Julia Ruiz am 19/10/2018.
- Erstellt von
- Julia Ruiz
- Aufrufe
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