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Mapa mental

FORMS OF INTERACTIVITY

Julia Ruiz Espanhol

Conteúdo do mapa

FORMS OF INTERACTIVITY

  1. Types of Interactivity

    • External - exploratory
      • The user is external to time and space of the virtual world. actions of the player don't simulate the behavior of a member of the virtual world.
    • External - ontological
      • The evolution of the storyworld is determined by the compatibility of the actions selected by the player with the total state of the world.
    • Internal - ontological
      • The system projects a storyworld and the useer impersonates. Narrative experience of the game world.
    • Internal - exploratory
      • The user experiences the storyworld from the inside.
  2. Interactive Structures

    • The Vector
      • Preserves the linearity of its temporal sequence. There is no other choice than moving forward.
    • The Complete Graph
      • Every node is linked to every node, and the reader has total freedom of navigation.
    • The Network
      • It contains circuits and consequently allows nodes to be accessed through different routes.
    • The Tree
      • There is only one way to reach a given terminal node.
    • The Database
      • Every node of the system is connected to the items on the main menu.
    • The Maze
      • There may be one or more ways to reach the goal. Terminal nodes may be dead-ends or allow backtracking.
    • The Flowchart
      • Prescribes an itinerary through the storyworld but the user is granted some freedom in connecting the various stages of his journey.
    • The Hiden Story
      • Consiste of two narative levels: temporally directed story + atemporal network choices that determines the reader's investigation of the case.
    • The Braided Plot
      • Interactive mechanisms can be used to switch windws on a multistrander but determinate narrative.
    • Action-Space
      • The system design the general outline of the plot and the user selects the details of its realization.
  3. Levels of Interactivity

    • LEVEL 1: Peripheral Interactivity
      • The story is framed by an interactive interface but the user's activity affects neither the stoy itself nor the order of the discourse that presents it.
    • LEVEL 2: Interactivity Affecting Narrative Discourse and the Presentation of the Story
      • The materials that constitute the story are fully predeterminated , but the order of which the story is told is highly variable.
    • LEVEL 3: Interactivity Creating Variations in a Partly Pre-Defined Story
      • The user plays the role of a member of the storyworld. The system grants him some freedom, but along a fixed storyline.
    • LEVEL 4: Interactivity Leading to Real-time Story Generation
      • Every run of the program should result in a different story, and the program should therefore be replayable.
    • LEVEL 5: Meta-Interactivity
      • The interactor is not using the system but modifying it fo other users. Writing code and patching up the source reather than by using tools internal of the game.

Informações

Descrição
Mapa Mental sobre FORMS OF INTERACTIVITY, criado por Julia Ruiz em 19-10-2018.
Criado por
Julia Ruiz
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