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Mindmap

Kanna Battle

Hayden Tam Englisch

Inhalt der Mindmap

Kanna Battle

  1. Functional Components

    • User Intetrface
      • Visual Display
        • The app will have 4 screens
      • Algorithms
        • Kanna Attacks
        • Health for User and kanna
        • User Attacks
        • Existing data within damage of attacks
          • Additional damage created
    • Data Sources
      • Data Storage
        • Data Tables Data Table 1 Displays the score and Id created
        • Data Types
      • Open and free data sources from Applab
        • Code format references
    • Code Modules
      • Using the input from the clicks to give a responsive output
        • Errors regarding excessive clicks resulting in repeating of the code per click
      • Effective use of algorithms to configure the order of the buttons clicked to store information of hit points
  2. Non-functional Components

    • Aesthetic Features
      • User Interface is clear and easy to understand
        • Fun and friendly with vibrant colours
          • Appeals to younger gamers
    • Economic
      • Cost of Computer
        • May not be accessible for all
      • 5 Week time period
    • Societal / Environmental
      • Secruity
        • Data can be copyright claimed and pirated
      • Javascript avalible to the community
      • Potentially provoking kids to fight
      • Enjoyable expierence and targets a specific community
    • Legal
  3. Constraints

    • Developer Environment
      • Demographic
        • appeal to the younger age
        • Anime fans and game Fanatics
      • Tools avaliable
    • User Environment
      • Accessible Knowledge and learning
      • Already aquired skills and understanding of App Lab

Informationen

Beschreibung
Mindmap am Kanna Battle, erstellt von Hayden Tam am 24/10/2018.
Erstellt von
Hayden Tam
Aufrufe
4
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