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Mindmap

unit 1 and 2 revision

Callum Jacobs Englisch

Inhalt der Mindmap

unit 1 and 2 revision

  1. networks

    • lan
      • local area network
        • wifi
    • wan
      • wide area network
        • psn
    • wpan
      • wirless peasnal area network
        • bluetooth
  2. network threts and securaty

    • firewall
      • controls what comes in and out of the computer
    • anti malwere sofware
      • scans the computer system perodicaly for maleware
    • phising
      • Phishing is the fraudulent attempt to obtain sensitive information such as usernames, passwords and credit card details by disguising oneself as a trustworthy entity in an electronic communication.[1][2] Typically carried out by email spoofing[3] or instant messaging,[4] it often directs users to enter personal information at a fake website which matches the look and feel of the legitimate site.[5] Phishing is an example of social engineering techniques being used to deceive users. Users are often lured by communications purporting to be from trusted parties such as social web sites, auction sites, banks, online payment processors or IT administrators.[6] Attempts to deal with phishing incidents include legislation, user training, public awareness, and technical security measures (the latter being due to phishing attacks frequently exploiting weaknesses in current web security).[7] The word itself is a neologism created as a homophone of fishing.
    • encryption
      • Encryption software is software that uses cryptography to prevent unauthorized access to digital information.[1][2] Cryptography is used to protect digital information on computers as well as the digital information that is sent to other computers over the Internet
    • password
      • A password, sometimes called a passcode,[1] is a memorized secret used to confirm the identity of a user.[2] Using the terminology of the NIST Digital Identity Guidelines,[3] the secret is memorized by a party called the claimant while the party verifying the identity of the claimant is called the verifier. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol,[4] the verifier is able to infer the claimant’s identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal identification number (PIN). Despite its name, a password need not be an actual word; indeed a non-word (in the dictionary sense) may be harder to guess, which is a desirable property of passwords. A memorized secret consisting of a sequence of words or other text separated
  3. conection types

    • wifi
      • Wi-Fi (/ˈwaɪfaɪ/)[1] is a family of wireless networking technologies, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access. Wi‑Fi is a trademark of the non-profit Wi-Fi Alliance, which restricts the use of the term Wi-Fi Certified to products that successfully complete interoperability certification testing.[2][3][4] As of 2010, the Wi-Fi Alliance consisted of more than 375 companies from around the world.[5] As of 2009, Wi-Fi-integrated circuit chips shipped approximately 580 million units yearly.[6] Devices that can use Wi-Fi technologies include desktops and laptops, smartphones and tablets, smart TVs, printers, digital audio players, digital cameras, cars and drones. Wi-Fi uses multiple parts of the IEEE 802 protocol family and is designed to seamlessly interwork with its wired sibling Ethernet. Compatible devices can network through a wireless access point to each other as well as to wired devices and the I
    • blue tooth
      • Bluetooth is a wireless technology standard used for exchanging data between fixed and mobile devices over short distances using short-wavelength UHF radio waves in the industrial, scientific and medical radio bands, from 2.400 to 2.485 GHz, and building personal area networks (PANs). It was originally conceived as a wireless alternative to RS-232 data cables. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1, but no longer maintains the standard. The Bluetooth SIG oversees development of the specification, manages the qualification program, and protects the trademarks.[3] A manufacturer must meet Bluetooth SIG standards to market it as a Bluetooth device.[4] A network of patents apply to the technology, which are licensed to individual qualifying devices. As of 2009, Bluetooth integrated circ
    • gprs
      • General Packet Radio Service (GPRS) is a packet oriented mobile data standard on the 2G and 3G cellular communication network's global system for mobile communications (GSM). GPRS was established by European Telecommunications Standards Institute (ETSI) in response to the earlier CDPD and i-mode packet-switched cellular technologies. It is now maintained by the 3rd Generation Partnership Project (3GPP).[1][2] GPRS is typically sold according to the total volume of data transferred during the billing cycle, in contrast with circuit switched data, which is usually billed per minute of connection time, or sometimes by one-third minute increments. Usage above the GPRS bundled data cap may be charged per MB of data, speed limited, or disallowed. GPRS is a best-effort service, implying variable throughput and latency that depend on the number of other users sharing the service concurrently, as opposed to circuit switching, where a certain quality of service (QoS) is guaranteed during the c
    • ethernet
      • Ethernet /ˈiːθərnɛt/ is a family of computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN).[1] It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since retained a good deal of backward compatibility and has been refined to support higher bit rates, a greater number of nodes, and longer link distances. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original 2.94 megabits per second (Mbit/s)[2] to the latest 400 gigabits per second (Gbit/s). The Ethernet standards comprise several wiring and signaling variants of the OSI physical layer in
  4. computer hardwere

    • cpu
      • A central processing unit (CPU), also called a central processor or main processor, is the electronic circuitry within a computer that executes instructions that make up a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions. The computer industry has used the term "central processing unit" at least since the early 1960s.[1] Traditionally, the term "CPU" refers to a processor, more specifically to its processing unit and control unit (CU), distinguishing these core elements of a computer from external components such as main memory and I/O circuitry.[2] The form, design, and implementation of CPUs have changed over the course of their history, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operati
    • ram
      • Random-access memory (RAM /ræm/) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code.[1][2] A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory. In contrast, with other direct-access data storage media such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory, the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM devices often have multiple data lines and are said to be "8-bit" or "16-bit", etc. devices. In
    • virtul memory
      • In computing, virtual memory (also virtual storage) is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine"[1] which "creates the illusion to users of a very large (main) memory".[2] The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called virtual addresses, into physical addresses in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities to provide a virtual address space that can exceed the capacity of real memory and t
    • secondary storage
      • Secondary storage (also known as external memory or auxiliary storage), differs from primary storage in that it is not directly accessible by the CPU. The computer usually uses its input/output channels to access secondary storage and transfer the desired data to primary storage. Secondary storage is non-volatile (retaining data when power is shut off). Modern computer systems typically have two orders of magnitude more secondary storage than primary storage because secondary storage is less expensive. In modern computers, hard disk drives (HDDs) or solid-state drives (SSDs) are usually used as secondary storage. The access time per byte for HDDs or SSDs is typically measured in milliseconds (one thousandth seconds), while the access time per byte for primary storage is measured in nanoseconds (one billionth seconds). Thus, secondary storage is significantly slower than primary storage. Rotating optical storage devices, such as CD and DVD drives, have even longer access times. Other e

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Beschreibung
Mindmap am unit 1 and 2 revision, erstellt von Callum Jacobs am 27/01/2020.
Erstellt von
Callum Jacobs
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