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Mindmap

Folio 2

Pragati Vijayakumar Englisch

Folio 2

Inhalt der Mindmap

Folio 2

  1. Sample Code

    • Add and Position a Sprite
    • Create a Sprite List
    • Loop
    • Collision
  2. Algorithm Constructs

    • Processes
      • The process symbol describes the simple steps in the code.
        • This could include calculations, actions or any other type of instruction.
    • Terminators
      • The terminator indicates the beginning and end of the algorithm
        • Draw an oval and write START or STOP inside it.
    • Decisions
      • The decision symbol is used to ask questions or branch to different options.
        • The decision symbol is a diamond with the potential answers represented as arrows point out from the diamond
    • Functions
      • The function symbol is similar to the process symbol. as it groups a set of related process steps together and gives them a name.
        • Functions can be used to group a set of complex instructions.
  3. Resources

    • Task Sheet
      • The Task Sheet Provided for this assignment outlines the context and the task. It provides the prescibed criteria for this task and how to set out the documentation of this assignment.
    • Tutorials
      • The Arcade website provides in depth tutorials of all aspects of python using the arcade package.
        • These include creating a variety of shapes and lines, creating and defining actions, and using delta time to move an object
    • Kenney.nl
      • Kenney.nl is a website that provides a large variety of free sprites that can be easily downloaded and applied in the thonny file.
    • Feedback Sheet
      • The feedback sheet acts as a checklist and says what must be done in the process of creating this folio
    • Scale Theme Sheet
      • The Scale theme sheet introduces the topic of scale and provides examples and ideas of ways that scale can be interpreted
    • Arcade Colour Package
      • The Arcade Colour Package provided a large range of colours to choose from for any graphic functions or background colours.
  4. User Interactions

    • Player Controlling Sprite
      • In order for a game to be engaging, the user typically has a say in the decisions made in the game or physically controls a sprite themselves.
        • Keyboard
        • Mouse
    • Score
      • The user typically collects something whether it is coins or items. A tally is usually kept somewhere on the screen.

Bilder und Dateien der Mindmap

  • Folio 2
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  • Folio 2

Informationen

Beschreibung
Mindmap am Folio 2, erstellt von Pragati Vijayakumar am 14/06/2020.
Erstellt von
Pragati Vijayakumar · Jun 2020
Aktualisiert
14 Jun 2020
Aufrufe
1
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