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Mindmap

FirstTask

David Reynolds Englisch

Inhalt der Mindmap

FirstTask

  • Templates for creating objects; assigns attribute variables for fields and methods to objects.
  • Uses Pascal naming convention.
  • class className {      [ class body ] }
  1. Classes

    • Objects
      • Representations of real objects; concrete or abstract, containing properties or attributes of Fields and Methods
      • Fields
        • Attributes of an object that represent characteristics of that object. For example: Age, color, address, etc...
        • Uses Camel naming convention
        • dataType fieldName;
        • Attributes of an object that represent characteristics of that object. For example: Age, color, address, etc...
        • Uses Camel naming convention
        • dataType fieldName;
      • Methods
        • Attributes of an object that describe the tasks that the object can perform.
        • Uses Camel naming convention
        • returnType methodName ( listOfArguments )
        • Attributes of an object that describe the tasks that the object can perform.
        • Uses Camel naming convention
        • returnType methodName ( listOfArguments )
      • References
        • Typically meant to refer to an object.
        • objectReference . methodName objectReference . fileName
        • Possible to reference no object by using "null" keyword ObjectName objectName = null;
        • Typically meant to refer to an object.
        • objectReference . methodName objectReference . fieldName
        • Possible to reference no object by using "null" keyword ObjectName objectName = null;
      • Representations of real objects; concrete or abstract, containing properties or attributes of Fields and Methods
    • Constructors
      • The components of Classes that actually create objects.
      • constructorName ( listOfArguments ) {                       [ constructor body ] }
      • "new" keyword is most common way of creating new objects. new objectName( listOfArguments );
      • To allow future manipulation of the object, implement referencing. ObjectName objectName = new objectName( listOfArguments );
      • The components of Classes that actually create objects.
      • constructorName ( listOfArguments ) { [ constructor body ] }
      • "new" keyword is most common way of creating new objects.: new objectName( listOfArguments );
        • To allow future manipulation of the object, implement referencing.: ObjectName objectName = new objectName( listOfArguments );
    • Templates for creating objects; assigns attribute variables for fields and methods to objects.
    • Uses Pascal naming convention.
    • class className { [ class body ] }

Informationen

Beschreibung
Mindmap am FirstTask, erstellt von David Reynolds am 27/05/2021.
Erstellt von
David Reynolds
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