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Mindmap

Graphical User Interface

Isabella Fleites Java Programming Englisch

Inhalt der Mindmap

Graphical User Interface

  1. The interaction channel between the user and the program

  2. can be:

    • standalone in computer (1 client)
    • web (runs on browser)
    • mobile (runs on cellphone)
  3. Gestalt Principles

    • Intuitive
    • clear
    • friendly
  4. Containers

    • Frame
      • main "container" for graphical elements of app/program
      • can minimize, maximize, close, and move
      • methods using JFrame
        • setSize(width, height), setVisible(boolean), setResizable(boolean), setDefaultCloseOperation(EXIT_ON_CLOSE), add(GUI element)
    • Panels
      • contain/divide GUI elements in the Frame
      • group GUI elements by purpose
  5. Layouts

    • gives order to graphical elements inside containers
    • 2 distributors
      • BorderLayout (similar to compass)
        • up to five elements: north, south, east, west, and central
      • GridLayout (like a matrix)
        • rows and columns
  6. Interaction

    • Inactive Panels
    • Active Panels
  7. Messages

    • error, warning, and info
    • can collect input from user

Informationen

Beschreibung
Java Programming Mindmap am Graphical User Interface, erstellt von Isabella Fleites am 03/08/2021.
Erstellt von
Isabella Fleites
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