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Mindmap

Numeracy Game

Saanika Singh Englisch

Inhalt der Mindmap

Numeracy Game

  1. Criteria

    • Prescribed
      • Students
        • Capable students
          • Require challenge
        • Weak students
          • Require more practice
            • More levels
      • Teachers
        • Must collect and track student progress
        • Give his students an edge
    • Self-determined
      • No bugs
      • Keeps audience engaged
        • Provide positive feedback
        • Celebrate achievements
  2. Users personas

    • James
    • James
    • Rebecca
  3. Usability principles

    • Effectiveness
      • Reduce possibilities of error
        • Well functioning pages
        • Uncluttered interface
        • Familiar icons
    • Accessibility
      • Tools to help users have the best opportunity to have the optimum experience with the game
        • Audio
          • Volume
        • Motor
          • Multiple input devices
          • Limit functions requiring simultaneous input
          • Adjustable game speed
          • Avoid repeated input
      • Technologies designed to help people with day to day difficulties/disabilities and improve their experiences
        • Visual
          • Readable subtitles
          • Immersive reader
        • Cognitive
          • In-game help/guidance
          • reminder of controls / current objectives
          • Simple clear language
          • Easily readable
          • Avoid flickering and flashing screens
    • Learnability
      • Make it easy to learn how the game works
        • Levels
          • Levels rise in difficulty
        • Initial tutorials
          • Online tutorials
        • Simple framework
        • Simple UI/UX
    • Safety
      • Minimizing and correcting user errors
        • Warning messages
        • Confirmation banners
    • Utility
      • Availability of necessary tools and function
        • Background music
        • Sound effects
        • Input modes
  4. Promote engagement

    • Provide feedback
    • Acknowledge achievement
    • Score/reward system
    • consistency rewards
    • Progress tracking reports
  5. Functional requirements

    • Legal requirements
      • Licensing
        • External
          • Private
        • Government
          • Education department
      • Authentication
        • Log in method
    • Should work on different devices
      • Practice at home
    • Layout
      • Consistent
  6. Non-functional requirements

    • Colour schemes
    • Themes
    • Game name
    • Maintainability
    • Usability

Informationen

Beschreibung
Mindmap am Numeracy Game, erstellt von Saanika Singh am 13/02/2022.
Erstellt von
Saanika Singh
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