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Mindmap

Algorithm challenges

Lai Mann Englisch

Inhalt der Mindmap

Algorithm challenges

  1. challenge 2

    • If the player talks to the baker he will give the player a loaf of bread. If the player eats the bread 1 health point is restored (up to a maximum health of 5).
      • input
        • Player input: eat bread
        • player input: talk to baker
      • output
        • Output: “You eat the bread.” Actions: Remove bread from backpack and increase player’s health by 1 (if not already at full health).
        • Output: “You are not carrying the bread.” Actions: none
        • Output: “The baker gives you a loaf of bread.” Actions: Add bread to backpack
        • Output: “The baker is not here.” Actions: None
      • location options
        • Backpack contains bread
        • No bread in backpack
        • Player in bakery map location
        • player not in bakery map location
      • algorithm constructs
        • condition
          • if the player eats a bread. Remove bread from backpack and increase player’s health by 1
        • selection
          • increase health
          • remain same health
        • modularisation
          • a function of eat a loaf of bread
  2. challenge 1

    • The player begins in one of the centre squares of a 4 x 4 map grid with no equipment and 3 health points.
      • input
        • west
        • east
        • south
        • north
      • output
        • i don't understand that
        • description of the location is display
        • the way is blocked
      • algorithm constructs
        • assignment
          • the centre squares of a 4x4 map grid
          • no equipment
          • 3 health points
        • sequence
          • enter north, west,east, and south to explore
        • iteration
          • it will repeat "the way is blocked" if the player is moving outside the boundary
        • modularisation
          • function of north,sotuh,west,east
  3. challenge 3

    • The aim of this text based adventure game is to defeat the dragon. As the game developer you can choose whether the dragon should be defeated by attacking it 3 times with a sword or by answering 3 riddles correctly
      • input
        • respond of riddle 1
        • respond of riddle 2
        • respond of riddle 3
      • output
        • correct
          • damage the dragon successfully
          • the amount of answer its correct
        • incorrect
          • hints of the riddle
          • warning
      • algorithm constructs
        • condition
          • the riddle answers correctly
          • the riddle answers incorrectly
        • selection
          • create damage
          • lose one chance
        • assignment
          • the riddles and answer
  4. map layout

    • 0. "stone keep"
    • 1. well
    • 2.sunny glade
    • 3.sleeping dragon
    • 4.path
    • 5.ancient gate
    • 6. river's edge
    • 7.wooden bench
    • 8. animal location 1
    • 9.cave
    • 10. breadshop
    • 11.furry animal location 2"
    • 12.animal location 2
    • 13.breadshop
    • "furry animal location 4"
  5. 14.lake

  6. characters involve

    • animals
    • furry animals
    • dragon
    • baker
    • player

Informationen

Beschreibung
Mindmap am Algorithm challenges, erstellt von Lai Mann am 21/04/2022.
Erstellt von
Lai Mann · Apr 2022
Aktualisiert
26 Apr 2022
Aufrufe
0
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