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Mindmap

Text Based Adventure Game

michael oxlong Digital Technologies Year 10 Englisch

Inhalt der Mindmap

Text Based Adventure Game

  1. User Problem

    • User Persona
      • Quantavious Eason
        • Wants
          • A quick game that can be replayed many times
          • Simple game mechanics
        • Needs
          • Visual interface
          • An immersive and interactive gameplay experience
            • NPCs
            • Items
  2. Developer Problem

    • User interface
      • Features
        • ASCII art map showing where the player current is located
        • A text bar for players to type commands
      • User interface components
        • Button to enter commands
        • Visually displayed backpack contents
        • Image of current location
    • Usability principles
      • Safety
        • Enter button to ensure unwanted input is not actioned
      • Effectiveness
      • Accessibility
        • Large images and titles for illiterate and hindered eyesight
      • Learnability
        • Large titles to quickly give locations and provide understanding of the layout
      • Utility
        • Solution must fulfill as many criteria as possible
    • Coding environment
      • Development tools
        • Thonny
        • ASCII art converter
      • Key algorithms
        • if and else statements
        • print messages
        • gameMessage
        • Variables
          • mapLoc
          • mansionMap
          • livesRemaining
        • Defining functions
  3. Impacts

    • Personal
      • Quantavious can practice and play a game with visual interface and reduce cognitive load
    • Social
      • Children will be able to have a better experience with text-based adventure games through reducing the cognitive load to one they are able to comprehend
    • Economic
      • Adds competition to the text-based adventure game market
  4. Task Requirements

    • Existing solutions
      • Forest of Lyrica
        • Fulfills being able to navigate commands using directions and returns with I do not understand otherwise
        • Fulfills series of events that must be completed
        • Fulfills beginning with no equipment but being able to pick them up from the map
        • Fulfills having a boundary to prevent players from leaving the map
        • Fulfills player arriving at new location and its name being announced
    • Prescribed criteria
      • The play begins with 3 health points
      • The player begins in one of the centre squares of a 5 x 5 map grid
      • The player begins with no equipment but can pick up items from the map and use them
      • The map must be displayed visually, as ASCII art
      • There must be at least two Non-Playable Characters (NPCs) that can be talked to
      • When talked to, the two NPCs will give a random game hint from a possible list of 5 hints. E.g. “The bakery is north.”
      • The player can navigate the map using valid commands: “north”, “south”, “east” and “west”. Other navigation commands will return: “I do not understand”.
      • When the player arrives at a new location a text-based description of the location is displayed
      • If the player tries to move outside the boundary of the map a message appears explaining that the way is blocked, and the player cannot move in that direction
      • Have a series of events that the player must complete to finish the game
    • Self-Determined Criteria
      • Add a battle system to the game
    • Constraints and limitations
      • Thonny is unable to create high quality images however HTML can be integrated.
      • Time
        • 6 weeks
      • Skills
        • The creator is lacking in coding experience and therefore skills is a constraint

Informationen

Beschreibung
Year 10 Digital Technologies Mindmap am Text Based Adventure Game, erstellt von michael oxlong am 18/04/2024.
Erstellt von
michael oxlong
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