Mindmap
Super Smash Bros Algorithim
Inhalt der Mindmap
Super Smash Bros Algorithim
Hardware
- Joycon Remote
- The joy con is used to control the character
- Screen
- The Screen is used to display the game so people playing can see
- SSB game card or download
- The SSB game card is needed for the game to be played
- Nintendo Switch
- A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller.
- Joycon Remote
Super Smash Bros Game
algorithim Construct
- There are three basic constructs in an algorithm: Linear Sequence: is progression of tasks or statements that follow one after the other. Conditional: IF-THEN-ELSE is decision that is made between two course of actions. Loop: WHILE and FOR are sequences of statements that are repeated a number of times.
Prescribed Criterea
- Develop an Algorithm using Pseudocode conventions • Super Smash Bros o Develop an ultimate high damage finishing offensive strategy to eliminate the opponent o Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc), Develop an Algorithm using Pseudocode conventions
Self Determined criterea
Chosen Character
- Character moves set
- Attack Strength
- Speed and Movement
- Kirby
- wasn't chosen because ultimate attack was not strong enough
- Ness
- Normal attacks were not strong enough
- Captain Falcon
- Suits playing style
- Better combos
- Down Attack (⬇ A), Jump (Y) , Right Attack (➡ A), Attack (A),Punch (B)
- Suits Play Style
- Deals lost of damage and has Good movement
- Character moves set
Informationen
- Beschreibung
- Mindmap am Super Smash Bros Algorithim, erstellt von Gaurav MANTHAN am 28/07/2024.
- Erstellt von
- Gaurav MANTHAN
- Aufrufe
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