Mindmap
Super Smash Bros Ultimate Algorithm
Inhalt der Mindmap
Super Smash Bros Ultimate Algorithm
Super Smash Bros Ultimate game
Character Choices
- Sonic
- + Very easy and versatile to use, simple move set (in a good way)
- - Combos can be hard to perform and moves can now be cancelled
- Mario
- + easy to use and simple combos
- - Simple move set (bad way) as it can be bad in many situations and his moves have small hitboxes
- Pikachu
- + Simple to play
- - Difficult combos to excecute
- Corrin
- + Good matchups and easy and versatile move set to use
- - Lance moves are vulnerable to combos
- Sonic
Chosen Character Move set
- Sonic
- Homing attack
- Netural Attack
- Forward tilt
- Up Tilt
- Down Tilt
- Dash Attack
- Forward Smash
- Up smash
- Down smash
- Neutral aerial
- Forward aerial
- Back aerial
- Up aerial
- Down aerial
- Grab
- Pummel
- Forward throw
- Back throw
- Down Throw
- Up throw
- Side special
- Up special
- Down special
- Combos
- Down Special into opponent. Once passed through opponent, use Homing Attack then up aerial. After you reach the floor, use up aerial. Move character side to side and perform dash grab on opponent. Use neutral attack twice then perform up throw. Finally, perform 2 up aerials., spring jump and back aerial
- Sonic
Hardware
- Joycon remote
- This is the main controller used to control the nintendo switch and your selected character within the game Super Smash Bros Ultimate
- Nintendo switch
- This is a hybrid game console that enables you to play games on the television or on the unit itself using its built-in display.
- Screen
- Nintendo Switch OLED Model includes a vibrant 7-inch OLED screen with a slimmer bezel. The large screen's vivid colours and high contrast deliver a rich handheld and tabletop gaming experience, bringing games to life whether you're racing at top speed or squaring off against enemies.
- SSB game card or download
- A game card is a proprietary format of ROM cartridge used for the Nintendo switch
- Joycon remote
Algorithm Constructs
- Iteration
- It is repetition and is used to when something is to be repeated continuously so that the program goes in a loop. A FOR loop is used when the number of times it is to be repeated is known. A WHILE loop is used when a condition is either true or false.
- Sequencing
- The order in which statements or instructions are carried out and executed
- Selection and condition
- A statement that uses a condition to create or select the next decision. It uses IF statements. A requirement that is to be met to select the next decision in the algorithm
- Assignment
- The statement that is used to set a value in a variable
- Iteration
Prescribed Criteria
- 1. Develop an Algorithm using Pseudocode conventions
- Highlight keywords in bold
- Add correct spacing/indentations to your algorithm
- Make sure algorithm is valid
- 2. Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- Depending on character, use attack moves capable to eliminate opponent
- Ensure that strategy/combo consists of at least 5 different attack moves
- The attack moves used must be a strategy/combo rather than spamming
- The combo/strategy must be able to be used in different situations
- 3. Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
- Use down special, homing attack, up aerial
- Use neutral aerial, grab, neutral attack twice
- Use up throw, perform 2 up aerials, spring jump and finally back aerial
- 1. Develop an Algorithm using Pseudocode conventions
Informationen
- Beschreibung
- Mindmap am Super Smash Bros Ultimate Algorithm, erstellt von Ettienne LUDDINGTON am 29/07/2024.
- Erstellt von
- Ettienne LUDDINGTON
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