Mindmap
Super Smash Bros Algorithm
Inhalt der Mindmap
Super Smash Bros Algorithm
Super Smash Bros Game
- Super Smash Bros is an popular multi-player fighting game where you can select a variety of characters from different franchises to battle it out on a map, with the objective to throw/launch your opponents off the screen to win.
- Super Smash Bros is a Nintendo-exclusive game which can only be played on Nintendo Switch, Nintendo Wii and Nintendo GameCube.
- Gameplay
- Consoles To Play On
Character Choices
- Zero Suit Samus
- Zero Suit Samus is a tall, lightweight playable character in Super Smash Bros. Zero Suit Samus is a very well-rounded character suited for offense. She is very quick and possesses a range of speedy attacks, making her a very agile attacker.
- Zero Suit Samus's abilites consist with energy-gun based attacks like Plasma Whip, where she uses her gun to emit an energy whip to slash her opponents, and her Final Smash where she uses her energy-gun to emit a massive beam that takes up the size of the map, launching her opponents off the screen
- Ice Climbers
- Ice Climbers are a pair of middleweight playable characters in Super Smash Bros. They had strong smash attacks but lacked movement options, bread and butter combos, and reliable offensive tools
- Ice Climber's attacks consist with ice-based attacks like Blizzard where Nana and Popo use their hands to emit a blizzard beam of ice to push opponents.
- Kazuya
- Kazuya is a heavy brawler in Super Smash Bros. Kazuya focuses on ground attacks, offering a wide array of ground moves like Kicking and punching that have an crazy damage output .
- Kazuya is a martial arts-based attacks like Wind God Fist where he dashes forward and uppercuts his opponent.
- Zero Suit Samus
Prescribed Criteria
- Develop an Algorithm using Pseudocode conventions
- Develop an ultimate high damage finishing offensive strategy to eliminate the opponent
- Use at least five different attack moves (Side Special Move, Final Smash, Down Special Move, etc)
Algorithm Constructs
- Sequence is the order of how the algorithm [Lines of codes] is done
- Assignment is when we store the value of an expression in a variable
Chosen Character (Zero Suit Samus)
- Game-Play Stratergy
- If in range: Level Chop, Gun Hook, Boost Kick, Paralyzer, then dash towards then Flip Jump, then Plasma Dash. If not in range: Dash towards, Level Chop, Gun Hook, Boost kick, Paralyzer, dash attack then Flip Jump, then Plasma Dash.
- Moves
- Boost Kick is Zero Suit Samus's up special move in Super Smash Bros. Zero Suit Samus rises into the air, striking multiple times, and then finish with a spinning kick.
- Flip Jump is Zero Suit Samus's down special move Zero Suit Samus flips through the air. If you land on opponents, they'll be buried in the ground.
- Plasma Dash is Zero Suit Samus's side special move. Zero Suit Samus does a dashing strike with your gun It. doesn't use the whip, so it can't grab on to edges.
- Level Chop and Gun Hook is Zero Suit Samus's neutral attacks. It performs a knife hand strike, followed by a pistol-whip.
- A dash attack is an attack performed by pressing the attack button while dashing. Zero Suit Samus's dash attack performs a jet-propelled flying knee strike to attack her opponents.
- Paralyzer is Zero Suit Samus's neutral special move Zero Suit Samus fires an energy blast that stuns enemies that can be charged.
- Game-Play Stratergy
Hard-Ware
- Screen
- Joycon Remote
- Nintendo Switch
- SSB Game Card or download
- Dock
Informationen
- Beschreibung
- Year 8 Digital Technologies Mindmap am Super Smash Bros Algorithm, erstellt von Leo FARIA DA SILVA am 16/02/2025.
- Erstellt von
- Leo FARIA DA SILVA
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